SlimeoosOdyssey/godot/Textures/water.tres

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://c3u8uoiywkd2n"]
[ext_resource type="Texture2D" uid="uid://d0onbp1v5c7s3" path="res://Textures/Elements_15-128x128.png" id="1_02nrx"]
[ext_resource type="Texture2D" uid="uid://d0pddcjy8uhp" path="res://Textures/leaves3.png" id="1_x366e"]
[resource]
albedo_color = Color(0.219608, 0.772549, 0.67451, 1)
albedo_texture = ExtResource("1_02nrx")
normal_texture = ExtResource("1_x366e")
uv1_scale = Vector3(20, 20, 20)