SlimeoosOdyssey/godot/Models/buildings/building_1.tscn

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[gd_scene load_steps=5 format=3 uid="uid://ce7jbp7f55cro"]
[ext_resource type="PackedScene" uid="uid://cchgdggcbyk6f" path="res://Models/buildings/building_01.1.glb" id="1_8lstr"]
[ext_resource type="Texture2D" uid="uid://b4qbyum6h2mhf" path="res://Textures/building_01.png" id="2_w406q"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i2ykn"]
albedo_texture = ExtResource("2_w406q")
[sub_resource type="BoxShape3D" id="BoxShape3D_hr7fu"]
size = Vector3(0.183504, 0.527655, 0.184908)
[node name="building_01_1" instance=ExtResource("1_8lstr")]
[node name="node_id4" parent="root" index="0"]
surface_material_override/0 = SubResource("StandardMaterial3D_i2ykn")
[node name="StaticBody3D" type="StaticBody3D" parent="root" index="1"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="root/StaticBody3D" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.251368)
shape = SubResource("BoxShape3D_hr7fu")