SlimeoosOdyssey/godot/Models/buildings/building_4.tscn

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[gd_scene load_steps=5 format=3 uid="uid://tky3cco2k7v7"]
[ext_resource type="PackedScene" uid="uid://ct2lgbtpp3wp" path="res://Models/buildings/building_01.4.glb" id="1_xd1sg"]
[ext_resource type="Texture2D" uid="uid://ckmnisf86xgdu" path="res://Textures/building_05.png" id="2_1ortp"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3mjbs"]
albedo_texture = ExtResource("2_1ortp")
[sub_resource type="BoxShape3D" id="BoxShape3D_6nnc6"]
size = Vector3(0.53466, 0.527655, 0.526273)
[node name="building_01_4" instance=ExtResource("1_xd1sg")]
[node name="node_id4" parent="root" index="0"]
surface_material_override/0 = SubResource("StandardMaterial3D_3mjbs")
[node name="StaticBody3D" type="StaticBody3D" parent="root" index="1"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="root/StaticBody3D" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.251368)
shape = SubResource("BoxShape3D_6nnc6")