SlimeoosOdyssey/godot/Models/buildings/building_2.tscn

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[gd_scene load_steps=5 format=3 uid="uid://cx44bjuxlhq06"]
[ext_resource type="PackedScene" uid="uid://buxxa2rq7s8eg" path="res://Models/buildings/building_01.2.glb" id="1_sy5sk"]
[ext_resource type="Texture2D" uid="uid://vnlqr1ob2tss" path="res://Textures/building_02.png" id="2_ns75r"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ktg7d"]
albedo_texture = ExtResource("2_ns75r")
[sub_resource type="BoxShape3D" id="BoxShape3D_wy6bt"]
size = Vector3(0.377897, 0.527655, 0.362437)
[node name="building_01_2" instance=ExtResource("1_sy5sk")]
[node name="node_id4" parent="root" index="0"]
surface_material_override/0 = SubResource("StandardMaterial3D_ktg7d")
[node name="StaticBody3D" type="StaticBody3D" parent="." index="1"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.00178906, 0.251368)
shape = SubResource("BoxShape3D_wy6bt")