SlimeoosOdyssey/godot/Level/World/world_environment2.tscn

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[gd_scene load_steps=6 format=3 uid="uid://b7il746jn24fx"]
[sub_resource type="Gradient" id="Gradient_6ntap"]
colors = PackedColorArray(0, 0.447059, 0.603922, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_bagcs"]
gradient = SubResource("Gradient_6ntap")
fill_from = Vector2(1, 0.525641)
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_es06v"]
night_sky = SubResource("GradientTexture2D_bagcs")
[sub_resource type="Sky" id="Sky_qcavb"]
sky_material = SubResource("PhysicalSkyMaterial_es06v")
[sub_resource type="Environment" id="Environment_d42bf"]
background_mode = 2
background_energy_multiplier = 0.5
sky = SubResource("Sky_qcavb")
sky_rotation = Vector3(6.28319, 0, 0)
[node name="WorldEnvironment" type="WorldEnvironment"]
environment = SubResource("Environment_d42bf")