SlimeoosOdyssey/godot/Level/World/world_environment.tscn

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[gd_scene load_steps=5 format=3 uid="uid://b35w4hlh4n1jt"]
[ext_resource type="Texture2D" uid="uid://b53s6847b8ata" path="res://Textures/sunsetgradient.jpg" id="1_6dx4j"]
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_0nggy"]
panorama = ExtResource("1_6dx4j")
[sub_resource type="Sky" id="Sky_xyk6p"]
sky_material = SubResource("PanoramaSkyMaterial_0nggy")
[sub_resource type="Environment" id="Environment_cxd2l"]
background_mode = 2
sky = SubResource("Sky_xyk6p")
ambient_light_source = 2
ambient_light_color = Color(0.988235, 0.752941, 0.580392, 1)
ambient_light_energy = 0.5
fog_light_color = Color(0.670588, 0.333333, 0.129412, 1)
fog_sun_scatter = 0.25
fog_sky_affect = 0.0
volumetric_fog_sky_affect = 0.0
[node name="WorldEnvironment" type="WorldEnvironment"]
environment = SubResource("Environment_cxd2l")