[gd_scene load_steps=9 format=3 uid="uid://c3q6fva1c1baa"] [ext_resource type="PackedScene" uid="uid://biuw6lh16d2qr" path="res://Models/slime.glb" id="1_jttw0"] [ext_resource type="Script" path="res://Models/slime.gd" id="2_xo27e"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nwfvl"] animation = &"Slime_Idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_avpkh"] animation = &"Slime_Walk" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_n3s05"] xfade_time = 0.3 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_fbi2x"] xfade_time = 0.3 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_srcja"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_prt7l"] states/Idle/node = SubResource("AnimationNodeAnimation_nwfvl") states/Idle/position = Vector2(570, 145) states/Walk/node = SubResource("AnimationNodeAnimation_avpkh") states/Walk/position = Vector2(329, 155) transitions = ["Walk", "Idle", SubResource("AnimationNodeStateMachineTransition_n3s05"), "Idle", "Walk", SubResource("AnimationNodeStateMachineTransition_fbi2x"), "Start", "Idle", SubResource("AnimationNodeStateMachineTransition_srcja")] [node name="slime" instance=ExtResource("1_jttw0")] script = ExtResource("2_xo27e") [node name="Skeleton3D" parent="Armature" index="0"] bones/1/position = Vector3(0, 0.264857, 0) bones/2/position = Vector3(0.028393, 0.513056, 0.0124737) bones/2/rotation = Quaternion(-0.178538, 0.0193832, -0.211014, 0.960844) bones/3/rotation = Quaternion(0.109512, -0.695192, 0.00400734, 0.710422) bones/7/rotation = Quaternion(-0.347763, 2.02718e-09, 2.9685e-09, 0.937583) bones/8/rotation = Quaternion(-0.091967, -7.45328e-10, -7.10578e-10, 0.995762) bones/10/rotation = Quaternion(0.0144373, -4.10082e-08, -1.82391e-09, 0.999896) bones/11/rotation = Quaternion(-0.373719, 8.36829e-08, 6.89615e-08, 0.927542) [node name="AnimationTree" type="AnimationTree" parent="." index="2"] tree_root = SubResource("AnimationNodeStateMachine_prt7l") anim_player = NodePath("../AnimationPlayer") active = true