[gd_scene load_steps=7 format=3 uid="uid://6ycop5t3nra5"] [ext_resource type="Texture2D" uid="uid://6k4ialfiwfxe" path="res://Textures/blueskygradient.jpg" id="1_l2fuq"] [sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_jvebd"] turbidity = 50.0 sun_disk_scale = 0.5 ground_color = Color(0, 0, 0, 1) night_sky = ExtResource("1_l2fuq") [sub_resource type="Sky" id="Sky_ummxe"] sky_material = SubResource("PhysicalSkyMaterial_jvebd") [sub_resource type="Environment" id="Environment_d42bf"] background_mode = 2 background_energy_multiplier = 0.5 sky = SubResource("Sky_ummxe") [sub_resource type="Animation" id="Animation_l6y5u"] resource_name = "DayNightCycle" length = 10.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("DirectionalLight3D:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 10), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(6.28319, 0, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_2t5g8"] _data = { "DayNightCycle": SubResource("Animation_l6y5u") } [node name="DayNightEnvironment" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_d42bf") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "DayNightCycle" libraries = { "": SubResource("AnimationLibrary_2t5g8") }