[gd_scene load_steps=9 format=3 uid="uid://c3q6fva1c1baa"] [ext_resource type="PackedScene" uid="uid://biuw6lh16d2qr" path="res://Models/slime.glb" id="1_jttw0"] [ext_resource type="Script" path="res://Models/slime.gd" id="2_xo27e"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nwfvl"] animation = &"Slime_Idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_avpkh"] animation = &"Slime_Walk" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_y7liq"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_n3s05"] xfade_time = 0.3 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_fbi2x"] xfade_time = 0.3 [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_prt7l"] states/Idle/node = SubResource("AnimationNodeAnimation_nwfvl") states/Idle/position = Vector2(570, 145) states/Walk/node = SubResource("AnimationNodeAnimation_avpkh") states/Walk/position = Vector2(329, 155) transitions = ["Start", "Walk", SubResource("AnimationNodeStateMachineTransition_y7liq"), "Walk", "Idle", SubResource("AnimationNodeStateMachineTransition_n3s05"), "Idle", "Walk", SubResource("AnimationNodeStateMachineTransition_fbi2x")] [node name="slime" instance=ExtResource("1_jttw0")] script = ExtResource("2_xo27e") [node name="Skeleton3D" parent="Armature" index="0"] bones/1/position = Vector3(0, 0.410324, 0) bones/2/position = Vector3(0.00236768, 0.44386, 0.00104018) bones/2/rotation = Quaternion(-0.0371253, -0.00167519, -0.213342, 0.976271) bones/3/rotation = Quaternion(0.104013, -0.697591, 0.00939198, 0.708844) bones/7/rotation = Quaternion(-0.301863, 2.16678e-09, 2.86589e-09, 0.953351) bones/8/rotation = Quaternion(0.186806, -9.15072e-10, -4.81489e-10, 0.982397) bones/10/rotation = Quaternion(0.183918, -5.22532e-08, 1.09779e-08, 0.982942) bones/11/rotation = Quaternion(0.0467994, 9.84262e-08, 4.31854e-08, 0.998904) [node name="AnimationTree" type="AnimationTree" parent="." index="2"] tree_root = SubResource("AnimationNodeStateMachine_prt7l") anim_player = NodePath("../AnimationPlayer") active = true