[gd_scene load_steps=5 format=3 uid="uid://bw3k2c75qavce"] [ext_resource type="ArrayMesh" uid="uid://dtf07chmvig7y" path="res://Models/beach_decor/toy_bucket.obj" id="1_mk48n"] [ext_resource type="Texture2D" uid="uid://d2fum77425hn4" path="res://Models/beach_decor/toy_bucket.png" id="2_peq3t"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gl6j5"] albedo_texture = ExtResource("2_peq3t") [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kdlfx"] radius = 0.198541 height = 0.61233 [node name="Bucket" type="Node3D"] transform = Transform3D(0.0760462, 0, 0, 0, 0.0760461, 0, 0, 0, 0.0760462, 0, 0, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0123605, -1.56759e-06, -0.0428188) mesh = ExtResource("1_mk48n") surface_material_override/0 = SubResource("StandardMaterial3D_gl6j5") [node name="StaticBody3D" type="StaticBody3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] transform = Transform3D(1, -1.22125e-15, -2.98023e-08, 6.66134e-16, 1, -8.65974e-15, 2.98023e-08, 1.11022e-15, 1, 0.00650203, 0.173134, -0.00406339) shape = SubResource("CapsuleShape3D_kdlfx")