[gd_scene load_steps=8 format=3 uid="uid://6ycop5t3nra5"] [sub_resource type="Gradient" id="Gradient_6ntap"] colors = PackedColorArray(0, 0.447059, 0.603922, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_bagcs"] gradient = SubResource("Gradient_6ntap") fill_from = Vector2(1, 0.525641) [sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_es06v"] night_sky = SubResource("GradientTexture2D_bagcs") [sub_resource type="Sky" id="Sky_qcavb"] sky_material = SubResource("PhysicalSkyMaterial_es06v") [sub_resource type="Environment" id="Environment_d42bf"] background_mode = 2 background_energy_multiplier = 0.5 sky = SubResource("Sky_qcavb") sky_rotation = Vector3(6.28319, 0, 0) [sub_resource type="Animation" id="Animation_l6y5u"] resource_name = "DayNightCycle" length = 300.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("DirectionalLight3D:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 300), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, 0, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_2t5g8"] _data = { "DayNightCycle": SubResource("Animation_l6y5u") } [node name="DayNightEnvironment" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_d42bf") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] light_energy = 0.75 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "DayNightCycle" libraries = { "": SubResource("AnimationLibrary_2t5g8") }