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d052cf41ed
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67200911d0
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@ -1,7 +0,0 @@
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extends Node3D
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func _ready():
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set_as_top_level(true)
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func _process(_delta):
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global_transform.origin = $"..".get_pickup_bone_location()
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godot/Models/grape_man.glb (Stored with Git LFS)
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godot/Models/grape_man.glb (Stored with Git LFS)
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@ -153,7 +153,7 @@ transform = Transform3D(0.065, 0, 0, 0, 0.065, 0, 0, 0, 0.065, 0, 0, 0)
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script = ExtResource("2_ksje8")
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script = ExtResource("2_ksje8")
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[node name="Skeleton3D" parent="rig" index="0"]
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[node name="Skeleton3D" parent="rig" index="0"]
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bones/0/rotation = Quaternion(0.0962932, 0, 0, 0.995353)
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bones/0/rotation = Quaternion(0.10292, 0, 0, 0.99469)
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bones/1/rotation = Quaternion(-0.0891896, 1.18734e-07, -1.06322e-08, 0.996015)
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bones/1/rotation = Quaternion(-0.0891896, 1.18734e-07, -1.06322e-08, 0.996015)
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bones/2/rotation = Quaternion(0.0133933, -1.19199e-07, 1.5966e-09, 0.99991)
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bones/2/rotation = Quaternion(0.0133933, -1.19199e-07, 1.5966e-09, 0.99991)
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bones/3/rotation = Quaternion(-0.00997737, 0.100365, -0.694951, 0.711948)
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bones/3/rotation = Quaternion(-0.00997737, 0.100365, -0.694951, 0.711948)
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@ -166,10 +166,13 @@ bones/7/rotation = Quaternion(0.0142813, -6.34259e-18, -4.44044e-16, 0.999898)
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bones/10/rotation = Quaternion(0.105246, 0.0039338, -0.0113526, 0.994374)
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bones/10/rotation = Quaternion(0.105246, 0.0039338, -0.0113526, 0.994374)
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bones/15/rotation = Quaternion(0.105246, -0.0039338, 0.0113526, 0.994374)
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bones/15/rotation = Quaternion(0.105246, -0.0039338, 0.0113526, 0.994374)
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[node name="OmniLight3D" type="OmniLight3D" parent="." index="2"]
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[node name="GrabPointLocation" type="Node3D" parent="." index="2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.29365)
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[node name="OmniLight3D" type="OmniLight3D" parent="." index="3"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.289473, 8.26292, 4.26359)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.289473, 8.26292, 4.26359)
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[node name="AnimationTree" type="AnimationTree" parent="." index="3"]
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[node name="AnimationTree" type="AnimationTree" parent="." index="4"]
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tree_root = SubResource("AnimationNodeStateMachine_6mfdu")
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tree_root = SubResource("AnimationNodeStateMachine_6mfdu")
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anim_player = NodePath("../AnimationPlayer")
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anim_player = NodePath("../AnimationPlayer")
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active = true
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active = true
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@ -178,11 +181,11 @@ parameters/IdleHold/Add2/add_amount = 1.0
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parameters/WalkEmpty/Add2/add_amount = 1.0
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parameters/WalkEmpty/Add2/add_amount = 1.0
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parameters/WalkHold/Add2/add_amount = 1.0
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parameters/WalkHold/Add2/add_amount = 1.0
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[node name="drop" type="AudioStreamPlayer" parent="." index="4"]
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[node name="drop" type="AudioStreamPlayer" parent="." index="5"]
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stream = ExtResource("3_c648b")
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stream = ExtResource("3_c648b")
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[node name="pickup" type="AudioStreamPlayer" parent="." index="5"]
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[node name="pickup" type="AudioStreamPlayer" parent="." index="6"]
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stream = ExtResource("4_nvurj")
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stream = ExtResource("4_nvurj")
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[node name="chuckle" type="AudioStreamPlayer" parent="." index="6"]
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[node name="chuckle" type="AudioStreamPlayer" parent="." index="7"]
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stream = ExtResource("5_b32re")
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stream = ExtResource("5_b32re")
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@ -29,13 +29,13 @@ transitions = ["Walk", "Idle", SubResource("AnimationNodeStateMachineTransition_
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script = ExtResource("2_xo27e")
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script = ExtResource("2_xo27e")
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[node name="Skeleton3D" parent="Armature" index="0"]
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[node name="Skeleton3D" parent="Armature" index="0"]
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bones/1/position = Vector3(0, 0.419783, 0)
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bones/1/position = Vector3(0, 0.437354, 0)
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bones/2/rotation = Quaternion(-0.0627444, 0.00212883, -0.213248, 0.974979)
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bones/2/rotation = Quaternion(-0.0627444, 0.00212883, -0.213248, 0.974979)
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bones/3/rotation = Quaternion(0.100834, -0.698956, 0.0125015, 0.707911)
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bones/3/rotation = Quaternion(0.100834, -0.698956, 0.0125015, 0.707911)
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bones/7/rotation = Quaternion(-0.259966, 2.31658e-09, 2.75962e-09, 0.965618)
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bones/7/rotation = Quaternion(-0.236485, 2.38279e-09, 2.70266e-09, 0.971635)
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bones/8/rotation = Quaternion(0.184716, -8.96583e-10, -4.81081e-10, 0.982792)
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bones/8/rotation = Quaternion(0.263182, -9.32379e-10, -4.07392e-10, 0.964746)
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bones/10/rotation = Quaternion(0.255235, -5.60434e-08, -5.76742e-08, 0.966879)
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bones/10/rotation = Quaternion(0.224729, -5.42036e-08, -5.94067e-08, 0.974421)
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bones/11/rotation = Quaternion(-0.18748, 7.5629e-08, 2.75785e-08, 0.982268)
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bones/11/rotation = Quaternion(-0.270178, 7.30152e-08, 3.38983e-08, 0.962811)
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[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
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[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
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tree_root = SubResource("AnimationNodeStateMachine_prt7l")
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tree_root = SubResource("AnimationNodeStateMachine_prt7l")
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@ -1,13 +1,12 @@
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extends CharacterBody3D
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extends CharacterBody3D
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const SPEED = 0.5
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const SPEED = 5.0
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const JUMP_VELOCITY = 4.5
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const JUMP_VELOCITY = 4.5
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@export var horiz_sens = 0.25
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@export var horiz_sens = 0.25
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@export var vert_sens = 0.25
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@export var vert_sens = 0.25
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var target: WeakRef = weakref(null)
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var holding: WeakRef = weakref(null)
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var holding: WeakRef = weakref(null)
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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@ -23,10 +22,6 @@ func _process(_delta):
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if Input.is_action_pressed("ui_cancel"):
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if Input.is_action_pressed("ui_cancel"):
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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var obj = holding.get_ref()
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if obj:
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obj.global_transform.origin = $grape_man.get_pickup_bone_location()
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func _input(event):
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func _input(event):
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# Handle the rotation of the camera using mouse movement.
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# Handle the rotation of the camera using mouse movement.
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@ -39,7 +34,7 @@ func _input(event):
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if Input.is_action_just_pressed("ui_accept"):
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if Input.is_action_just_pressed("ui_accept"):
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var obj = holding.get_ref()
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var obj = holding.get_ref()
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if obj:
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if obj:
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drop()
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holding = weakref(null)
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$grape_man/drop.play()
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$grape_man/drop.play()
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else:
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else:
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$grape_man/pickup.play()
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$grape_man/pickup.play()
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@ -87,31 +82,6 @@ func _physics_process(delta):
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move_and_slide()
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move_and_slide()
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func drop():
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var obj = holding.get_ref()
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if not obj:
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print("dropped, but wasn't holding anything?")
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return
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remove_collision_exception_with(obj)
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obj.set_process(true)
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holding = weakref(null)
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func _on_grape_man_anim_check_grab(_position):
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func _on_grape_man_anim_check_grab(_position):
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var obj = target.get_ref()
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holding = weakref(self)
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if not obj:
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return
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holding = target
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target = weakref(null)
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add_collision_exception_with(obj)
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obj.set_process(false)
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func _on_holster_enter(body):
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if target.get_ref() or holding.get_ref() or "is_holdable" not in body:
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return
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target = weakref(body)
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func _on_holster_exit(body):
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if target.get_ref() or holding.get_ref() or "is_holdable" not in body:
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return
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target = weakref(null)
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@ -35,7 +35,3 @@ script = ExtResource("3_a68da")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Holster/Area3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Holster/Area3D"]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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shape = SubResource("SphereShape3D_6l1w6")
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shape = SubResource("SphereShape3D_6l1w6")
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[connection signal="anim_check_grab" from="grape_man" to="." method="_on_grape_man_anim_check_grab"]
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[connection signal="body_entered" from="Holster/Area3D" to="." method="_on_holster_enter"]
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[connection signal="body_exited" from="Holster/Area3D" to="." method="_on_holster_exit"]
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@ -1,12 +1 @@
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extends CharacterBody3D
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extends CharacterBody3D
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var is_holdable: bool = true
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func _ready():
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$slime.idle()
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func walk():
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$slime.walk()
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func idle():
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$slime.idle()
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@ -1,17 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://dmtmign72vtlm"]
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[gd_scene load_steps=3 format=3 uid="uid://dmtmign72vtlm"]
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[ext_resource type="Script" path="res://slime_shared.gd" id="1_gmj2r"]
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[ext_resource type="Script" path="res://slime_shared.gd" id="1_gmj2r"]
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[ext_resource type="PackedScene" uid="uid://c3q6fva1c1baa" path="res://Models/slime.tscn" id="2_6u4ex"]
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[ext_resource type="PackedScene" uid="uid://c3q6fva1c1baa" path="res://Models/slime.tscn" id="2_6u4ex"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_k5rhc"]
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radius = 0.05
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[node name="slime_shared" type="CharacterBody3D"]
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[node name="slime_shared" type="CharacterBody3D"]
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script = ExtResource("1_gmj2r")
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script = ExtResource("1_gmj2r")
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[node name="slime" parent="." instance=ExtResource("2_6u4ex")]
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[node name="slime" parent="." instance=ExtResource("2_6u4ex")]
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transform = Transform3D(0.035, 0, 0, 0, 0.035, 0, 0, 0, 0.035, 0, 0, 0)
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[node name="slime_collision" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0408143, 0)
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shape = SubResource("SphereShape3D_k5rhc")
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@ -1,26 +0,0 @@
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[gd_scene load_steps=5 format=3 uid="uid://bax01mdng0pbb"]
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[ext_resource type="PackedScene" uid="uid://dmtmign72vtlm" path="res://slime_shared.tscn" id="2_dchwa"]
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[ext_resource type="PackedScene" uid="uid://7utef1nnena8" path="res://player.tscn" id="2_fy870"]
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[sub_resource type="QuadMesh" id="QuadMesh_lasv3"]
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_x4p8c"]
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data = PackedVector3Array(0.5, -0.5, 0, -0.5, -0.5, 0, 0.5, 0.5, 0, -0.5, -0.5, 0, -0.5, 0.5, 0, 0.5, 0.5, 0)
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[node name="test_pickup_slimes" type="Node3D"]
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[node name="slime_shared" parent="." instance=ExtResource("2_dchwa")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.127323, 0.879136)
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[node name="Player" parent="." instance=ExtResource("2_fy870")]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(5.40443, 0, 0, 0, -2.36235e-07, 5.40443, 0, -5.40443, -2.36235e-07, 0, -0.129765, 0)
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mesh = SubResource("QuadMesh_lasv3")
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skeleton = NodePath("")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_x4p8c")
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