different colour slimes

This commit is contained in:
Spencer Killen 2023-08-19 21:58:05 -06:00
parent 90a94cb16a
commit fb915405d6
Signed by: sjkillen
GPG Key ID: F307025B65C860BA
5 changed files with 18 additions and 7 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=22 format=3 uid="uid://3d51hjh2st8a"]
[gd_scene load_steps=23 format=3 uid="uid://3d51hjh2st8a"]
[ext_resource type="PackedScene" uid="uid://d2d4uv7o5gx5p" path="res://Level/World/screen_shader.tscn" id="1_huyen"]
[ext_resource type="PackedScene" uid="uid://b35w4hlh4n1jt" path="res://Level/World/world_environment.tscn" id="2_lerrn"]
@ -17,7 +17,7 @@
[ext_resource type="PackedScene" uid="uid://bj8le45u845v3" path="res://Models/beach_decor/floatie.tscn" id="15_2v7p7"]
[ext_resource type="PackedScene" uid="uid://dhrnbubumgi5h" path="res://Models/buildings/buildingruined.tscn" id="15_6cbuu"]
[ext_resource type="PackedScene" uid="uid://dvpank15vkvtv" path="res://Models/beach_decor/parsol.tscn" id="21_dlhqg"]
[ext_resource type="PackedScene" path="res://villager_shared.tscn" id="21_hxwg1"]
[ext_resource type="PackedScene" uid="uid://c4s6y758n77lw" path="res://villager_shared.tscn" id="21_hxwg1"]
[ext_resource type="PackedScene" uid="uid://7utef1nnena8" path="res://player.tscn" id="22_cuxj6"]
[ext_resource type="PackedScene" uid="uid://b3aus2kigf8xt" path="res://Models/beach_decor/cooler.tscn" id="24_sl7ne"]
[ext_resource type="PackedScene" uid="uid://bw3k2c75qavce" path="res://Models/beach_decor/bucket.tscn" id="27_f3p1i"]
@ -247,3 +247,6 @@ transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 1.40507, -2.10425)
[node name="Player" parent="." instance=ExtResource("22_cuxj6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.192051, 2.60275, 0)
[node name="villager" parent="." instance=ExtResource("21_hxwg1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.948, 0)

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@ -5,6 +5,8 @@ extends Node3D
func _ready():
var color = colors[randi() % colors.size()]
var mat = $Armature/Skeleton3D/Slime.get_active_material(3).duplicate()
$Armature/Skeleton3D/Slime.set_surface_override_material(3, mat)
$Armature/Skeleton3D/Slime.get_active_material(3).albedo_color = color
func walk():

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@ -33,13 +33,13 @@ colors = Array[Color]([Color(0, 0.113725, 0.905882, 1), Color(0.592157, 0, 0.243
transform = Transform3D(0.859505, 0, -0.511128, 0, 1, 0, 0.511128, 0, 0.859505, 0, 0, 0)
[node name="Skeleton3D" parent="Armature" index="0"]
bones/1/position = Vector3(0, 0.426907, 0)
bones/1/position = Vector3(0, 0.532995, 0)
bones/2/rotation = Quaternion(-0.0627444, 0.00212883, -0.213248, 0.974979)
bones/3/rotation = Quaternion(0.100834, -0.698956, 0.0125015, 0.707911)
bones/7/rotation = Quaternion(-0.258758, 2.37407e-09, 2.7412e-09, 0.965942)
bones/8/rotation = Quaternion(0.188737, -8.6127e-10, -4.72466e-10, 0.982028)
bones/10/rotation = Quaternion(0.253668, -5.6372e-08, -4.28241e-09, 0.967291)
bones/11/rotation = Quaternion(-0.191712, 1.11242e-07, 9.37652e-08, 0.981451)
bones/7/rotation = Quaternion(-0.129267, 2.66294e-09, 2.4271e-09, 0.99161)
bones/8/rotation = Quaternion(0.591049, -1.01643e-09, -4.6686e-11, 0.806635)
bones/10/rotation = Quaternion(0.085015, -4.52807e-08, -6.64593e-08, 0.99638)
bones/11/rotation = Quaternion(-0.613365, 5.48373e-08, 5.89338e-08, 0.789799)
[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
tree_root = SubResource("AnimationNodeStateMachine_prt7l")

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@ -24,3 +24,6 @@ shape = SubResource("ConcavePolygonShape3D_x4p8c")
[node name="villager" parent="." instance=ExtResource("2_oxniy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.513896)
[node name="villager2" parent="." instance=ExtResource("2_oxniy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.543042, 0, 0)

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@ -10,3 +10,6 @@ spin_chance = 0.2
walk_speed = 0.5
dir_correction_rate = 0.95
dir_accuracy = 0.00174533
[node name="slime" parent="." index="0"]
transform = Transform3D(0.035, 0, 0, 0, 0.035, 0, 0, 0, 0.035, 0, 0, 0)