Merge branch 'master' into Player

This commit is contained in:
ncusimano 2023-08-19 16:06:42 -06:00
commit e52f893517
34 changed files with 6953 additions and 156 deletions

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@ -1,8 +1,8 @@
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godot/Models/Barn.mtl Normal file
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# Blender MTL File: 'Barn.blend'
# Material Count: 4
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Ns 96.078431
Ka 1.000000 1.000000 1.000000
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Ns 96.078431
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# Blender MTL File: 'Silo_House.blend'
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@ -26,17 +26,17 @@ states/Walk/position = Vector2(329, 155)
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@ -32,15 +32,13 @@ func _input(event):
# Vertical camera rotation. # Vertical camera rotation.
playerCam.rotate_x(deg_to_rad(-event.relative.y * vert_sens)) playerCam.rotate_x(deg_to_rad(-event.relative.y * vert_sens))
$CameraMount.global_rotation.x = clampf($CameraMount.global_rotation.x, deg_to_rad(-60), deg_to_rad(-11))
func _physics_process(delta): func _physics_process(delta):
# Add the gravity. # Add the gravity.
if not is_on_floor(): if not is_on_floor():
velocity.y -= gravity * delta velocity.y -= gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration. # Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions. # As good practice, you should replace UI actions with custom gameplay actions.

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@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=3 uid="uid://rn1bmw0lf1lr"] [gd_scene load_steps=5 format=3 uid="uid://e0s4phx2jiit"]
[ext_resource type="Texture2D" uid="uid://df0xror4t3gbc" path="res://Default Purple.png" id="1_x8j7f"] [ext_resource type="Texture2D" uid="uid://df0xror4t3gbc" path="res://Default Purple.png" id="1_x8j7f"]

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@ -21,5 +21,5 @@ transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0,
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.45879, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.45879, 0)
[node name="PlayerCam" type="Camera3D" parent="CameraMount"] [node name="PlayerCam" type="Camera3D" parent="CameraMount"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 7) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 11.9417)
fov = 105.5 fov = 50.0

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@ -15,6 +15,14 @@ run/main_scene="res://cameraTest.tscn"
config/features=PackedStringArray("4.1", "Forward Plus") config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[display]
window/size/viewport_width=512
window/size/viewport_height=512
window/size/mode=3
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[dotnet] [dotnet]
project/assembly_name="abgj23" project/assembly_name="abgj23"

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@ -11,3 +11,6 @@ func _on_idle_pressed():
func _on_walk_pressed(): func _on_walk_pressed():
$grape_man.walk() $grape_man.walk()
func _on_hold_pressed():
$grape_man.hold()

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@ -51,7 +51,7 @@ layout_mode = 2
text = "Walk" text = "Walk"
[node name="Camera3D" type="Camera3D" parent="."] [node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.551151, 0, 0.834406, 0, 1, 0, -0.834406, 0, 0.551151, 10.2206, 6.04514, 5.32455) transform = Transform3D(0.551151, 0, 0.834406, 0, 1, 0, -0.834406, 0, 0.551151, 1.041, 0.45, 0.03)
[connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/Pickup" to="." method="_on_pickup_pressed"] [connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/Pickup" to="." method="_on_pickup_pressed"]
[connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/Hold" to="." method="_on_hold_pressed"] [connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/Hold" to="." method="_on_hold_pressed"]

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@ -39,7 +39,7 @@ layout_mode = 2
text = "Walk" text = "Walk"
[node name="Camera3D" type="Camera3D" parent="."] [node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.999682, 0, -0.0251998, 0, 1, 0, 0.0251998, 0, 0.999682, 0.262823, 2.33598, 7.32455) transform = Transform3D(0.999682, 0, -0.0251998, 0, 1, 0, 0.0251998, 0, 0.999682, 0, 0.138, 0.315)
current = true current = true
[connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/Idle" to="." method="_on_idle_pressed"] [connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/Idle" to="." method="_on_idle_pressed"]

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@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://cnnsy8h0dq5y1"] [gd_scene load_steps=4 format=3 uid="uid://dl4g083w17qh1"]
[ext_resource type="Script" path="res://Villager.gd" id="1_ardgw"] [ext_resource type="Script" path="res://Villager.gd" id="1_ardgw"]