Merge remote-tracking branch 'origin/Player'
This commit is contained in:
commit
cc12e8fc12
|
@ -0,0 +1,33 @@
|
|||
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||||
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[ext_resource type="PackedScene" uid="uid://csqyxbjumla33" path="res://player.tscn" id="1_jbc4n"]
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|
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[node name="Node3D" type="Node3D"]
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||||
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[node name="Player" parent="." instance=ExtResource("1_jbc4n")]
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[gd_scene load_steps=6 format=3 uid="uid://3d51hjh2st8a"]
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[gd_scene load_steps=3 format=3 uid="uid://3d51hjh2st8a"]
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@ -6,18 +6,15 @@
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[ext_resource type="PackedScene" path="res://Models/palm_young.tscn" id="5_prlw2"]
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[node name="Node3D" type="Node3D"]
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[node name="Node3D2" type="Node3D"]
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[node name="island" parent="." instance=ExtResource("4_lq6cy")]
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[node name="island" type="Node3D" parent="."]
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[node name="ocean" parent="." instance=ExtResource("4_dey2i")]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.867198, 0)
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[node name="PalmBaby" parent="." instance=ExtResource("2_xgklm")]
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transform = Transform3D(0.354782, 0, 0, 0, 0.354782, 0, 0, 0, 0.354782, 0.210514, 1.44177, -0.290407)
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[node name="PalmCurved" parent="." instance=ExtResource("3_bth2b")]
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transform = Transform3D(0.0166766, 0, 0, 0, 0.0166766, 0, 0, 0, 0.0166766, 2.60201, 1.38633, -0.419671)
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[node name="PalmDefalt" parent="." instance=ExtResource("3_cgw64")]
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transform = Transform3D(0.771343, 0, 0, 0, 0.771343, 0, 0, 0, 0.771343, 0.310153, 1.61852, 0.365102)
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||||
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[node name="PalmDefault" parent="." instance=ExtResource("4_2cnue")]
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transform = Transform3D(0.0285645, 0, 0, 0, 0.0285645, 0, 0, 0, 0.0285645, 1.58539, 1.19143, 0.741446)
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||||
[node name="PalmYoung" parent="." instance=ExtResource("5_prlw2")]
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transform = Transform3D(0.0328739, 0, 0, 0, 0.0328739, 0, 0, 0, 0.0328739, 0.0679206, 1.38939, 0.60797)
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[node name="ocean" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.904215, 0)
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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gltf/embedded_image_handling=1
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|
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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[params]
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nodes/root_type="Node3D"
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nodes/root_scale=1.0
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meshes/create_shadow_meshes=true
|
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
|
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animation/fps=30
|
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={}
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gltf/embedded_image_handling=1
|
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meshes/create_shadow_meshes=true
|
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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||||
animation/import=true
|
||||
animation/fps=30
|
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animation/trimming=false
|
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animation/remove_immutable_tracks=true
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import_script/path=""
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gltf/embedded_image_handling=1
|
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|
@ -0,0 +1,50 @@
|
|||
extends CharacterBody3D
|
||||
|
||||
|
||||
const SPEED = 5.0
|
||||
const JUMP_VELOCITY = 4.5
|
||||
@export var horiz_sens = 0.25
|
||||
@export var vert_sens = 0.25
|
||||
var playerCam
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
|
||||
|
||||
func _ready():
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
playerCam = get_node("CameraMount") as Node3D
|
||||
|
||||
|
||||
func _process(delta):
|
||||
# Brings your mouse out of the window if you press escape. Add pause screen function here?
|
||||
if Input.is_action_pressed("ui_cancel"):
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
|
||||
|
||||
func _input(event):
|
||||
# Handle the rotation of the camera using mouse movement.
|
||||
if event is InputEventMouseMotion:
|
||||
rotate_y(deg_to_rad(-event.relative.x * horiz_sens))
|
||||
playerCam.rotate_x(deg_to_rad(-event.relative.y * vert_sens))
|
||||
|
||||
func _physics_process(delta):
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity.y -= gravity * delta
|
||||
|
||||
# Handle Jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
|
||||
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
|
||||
if direction:
|
||||
velocity.x = direction.x * SPEED
|
||||
velocity.z = direction.z * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
velocity.z = move_toward(velocity.z, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
|
@ -0,0 +1,55 @@
|
|||
extends Node3D
|
||||
|
||||
var rng = RandomNumberGenerator.new()
|
||||
var spin_amount = 0
|
||||
var spinning = false
|
||||
var wait_time = 0
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
var task = "idle"
|
||||
|
||||
match task:
|
||||
"idle":
|
||||
task = rng.randi_range(0, 100)
|
||||
|
||||
if task <= 33:
|
||||
task = "walk"
|
||||
elif task > 33 and task <= 50:
|
||||
task = "spin"
|
||||
elif task > 50:
|
||||
task = "wait"
|
||||
|
||||
"walk":
|
||||
pass
|
||||
|
||||
"spin":
|
||||
if !spinning:
|
||||
var spin_amount = rng.randi_range(-360, 360)
|
||||
spinning = true
|
||||
|
||||
if spin_amount > 0:
|
||||
rotate_y(5)
|
||||
spin_amount -= 5
|
||||
elif spin_amount < 0:
|
||||
rotate_y(-5)
|
||||
spin_amount += 5
|
||||
else:
|
||||
task = "idle"
|
||||
spinning = false
|
||||
|
||||
"wait":
|
||||
# Idle Animation goes here!
|
||||
wait_time += 1
|
||||
if wait_time == 100:
|
||||
task = "idle"
|
||||
wait_time = 0
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,21 @@
|
|||
[gd_scene load_steps=5 format=3 uid="uid://rn1bmw0lf1lr"]
|
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|
||||
[ext_resource type="Texture2D" uid="uid://df0xror4t3gbc" path="res://Default Purple.png" id="1_x8j7f"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_y0hcm"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vxnad"]
|
||||
albedo_texture = ExtResource("1_x8j7f")
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_17ljq"]
|
||||
material = SubResource("StandardMaterial3D_vxnad")
|
||||
|
||||
[node name="Node3D" type="Node3D"]
|
||||
|
||||
[node name="RigidBody3D" type="RigidBody3D" parent="."]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
|
||||
shape = SubResource("CapsuleShape3D_y0hcm")
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D/CollisionShape3D"]
|
||||
mesh = SubResource("CapsuleMesh_17ljq")
|
|
@ -0,0 +1,28 @@
|
|||
[gd_scene load_steps=6 format=3 uid="uid://csqyxbjumla33"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player.gd" id="1_7gpdp"]
|
||||
[ext_resource type="Texture2D" uid="uid://vw0x1higed4d" path="res://Default Orange.png" id="2_s5i4o"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kb4ms"]
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_1e11l"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_npbs0"]
|
||||
albedo_texture = ExtResource("2_s5i4o")
|
||||
|
||||
[node name="Player" type="CharacterBody3D"]
|
||||
script = ExtResource("1_7gpdp")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
shape = SubResource("CapsuleShape3D_kb4ms")
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||
mesh = SubResource("CapsuleMesh_1e11l")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_npbs0")
|
||||
|
||||
[node name="CameraMount" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
|
||||
|
||||
[node name="PlayerCam" type="Camera3D" parent="CameraMount"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4)
|
||||
fov = 105.5
|
|
@ -11,6 +11,7 @@ config_version=5
|
|||
[application]
|
||||
|
||||
config/name="abgj23"
|
||||
run/main_scene="res://cameraTest.tscn"
|
||||
config/features=PackedStringArray("4.1", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
|
@ -22,6 +23,44 @@ window/size/mode=3
|
|||
window/stretch/mode="viewport"
|
||||
window/stretch/aspect="expand"
|
||||
|
||||
[dotnet]
|
||||
project/assembly_name="abgj23"
|
||||
|
||||
[filesystem]
|
||||
|
||||
import/fbx/enabled=false
|
||||
|
||||
[input]
|
||||
|
||||
ui_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_up={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_down={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
|
|
@ -0,0 +1,18 @@
|
|||
[gd_scene load_steps=4 format=3 uid="uid://cnnsy8h0dq5y1"]
|
||||
|
||||
[ext_resource type="Script" path="res://Villager.gd" id="1_ardgw"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_s4x8n"]
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_b3srs"]
|
||||
|
||||
[node name="Node3D" type="Node3D"]
|
||||
script = ExtResource("1_ardgw")
|
||||
|
||||
[node name="RigidBody3D" type="RigidBody3D" parent="."]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
|
||||
shape = SubResource("CapsuleShape3D_s4x8n")
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D/CollisionShape3D"]
|
||||
mesh = SubResource("CapsuleMesh_b3srs")
|
Loading…
Reference in New Issue