From 61cd28172cea7e563a2e9ef50ec2726241157ff7 Mon Sep 17 00:00:00 2001 From: ncusimano Date: Sat, 19 Aug 2023 11:30:53 -0600 Subject: [PATCH] Camera Updates --- godot/Models/grape_man.tscn | 2 +- godot/Player.gd | 5 ++++- godot/player.tscn | 25 +++++++++++-------------- 3 files changed, 16 insertions(+), 16 deletions(-) diff --git a/godot/Models/grape_man.tscn b/godot/Models/grape_man.tscn index 86858fe..f68a22d 100644 --- a/godot/Models/grape_man.tscn +++ b/godot/Models/grape_man.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=3 format=3 uid="uid://bgoo1lbt28na"] +[gd_scene load_steps=3 format=3 uid="uid://bmx4xpa5svia3"] [ext_resource type="PackedScene" uid="uid://bhanbx2dyhv2d" path="res://Models/grape_man.glb" id="1_fh5yr"] [ext_resource type="Script" path="res://Models/grape_man.gd" id="2_ksje8"] diff --git a/godot/Player.gd b/godot/Player.gd index 29f15a9..b2f4221 100644 --- a/godot/Player.gd +++ b/godot/Player.gd @@ -6,6 +6,7 @@ const JUMP_VELOCITY = 4.5 @export var horiz_sens = 0.25 @export var vert_sens = 0.25 var playerCam +var playerVisuals # Get the gravity from the project settings to be synced with RigidBody nodes. var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") @@ -13,6 +14,7 @@ var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") func _ready(): Input.mouse_mode = Input.MOUSE_MODE_CAPTURED playerCam = get_node("CameraMount") as Node3D + playerVisuals = get_node("grape_man") as Node3D func _process(delta): @@ -25,7 +27,8 @@ func _input(event): # Handle the rotation of the camera using mouse movement. if event is InputEventMouseMotion: rotate_y(deg_to_rad(-event.relative.x * horiz_sens)) - playerCam.rotate_x(deg_to_rad(-event.relative.y * vert_sens)) + playerVisuals.rotate_y(deg_to_rad(event.relative.x * horiz_sens)) + playerCam.rotate_x(deg_to_rad(event.relative.y * vert_sens)) func _physics_process(delta): # Add the gravity. diff --git a/godot/player.tscn b/godot/player.tscn index 54be7c5..be3f28d 100644 --- a/godot/player.tscn +++ b/godot/player.tscn @@ -1,28 +1,25 @@ -[gd_scene load_steps=6 format=3 uid="uid://csqyxbjumla33"] +[gd_scene load_steps=4 format=3 uid="uid://csqyxbjumla33"] [ext_resource type="Script" path="res://Player.gd" id="1_7gpdp"] -[ext_resource type="Texture2D" uid="uid://vw0x1higed4d" path="res://Default Orange.png" id="2_s5i4o"] +[ext_resource type="PackedScene" uid="uid://bmx4xpa5svia3" path="res://Models/grape_man.tscn" id="2_hha22"] -[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kb4ms"] - -[sub_resource type="CapsuleMesh" id="CapsuleMesh_1e11l"] - -[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_npbs0"] -albedo_texture = ExtResource("2_s5i4o") +[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1yhh3"] +radius = 1.2 +height = 5.8 [node name="Player" type="CharacterBody3D"] script = ExtResource("1_7gpdp") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] -shape = SubResource("CapsuleShape3D_kb4ms") +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0) +shape = SubResource("CapsuleShape3D_1yhh3") -[node name="MeshInstance3D" type="MeshInstance3D" parent="."] -mesh = SubResource("CapsuleMesh_1e11l") -surface_material_override/0 = SubResource("StandardMaterial3D_npbs0") +[node name="grape_man" parent="." instance=ExtResource("2_hha22")] +transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0) [node name="CameraMount" type="Node3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.45879, 0) [node name="PlayerCam" type="Camera3D" parent="CameraMount"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 7) fov = 105.5