gameplay
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d052cf41ed
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@ -33,7 +33,8 @@ func _input(event):
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if event is InputEventMouseMotion:
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if event is InputEventMouseMotion:
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rotate_y(deg_to_rad(-event.relative.x * horiz_sens))
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rotate_y(deg_to_rad(-event.relative.x * horiz_sens))
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$CameraMount.rotate_x(deg_to_rad(-event.relative.y * vert_sens))
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$CameraMount.rotate_x(deg_to_rad(-event.relative.y * vert_sens))
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$grape_man.rotate_y(deg_to_rad(event.relative.x * horiz_sens))
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var roty = deg_to_rad(event.relative.x * horiz_sens)
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$grape_man.rotate_y(roty)
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$CameraMount.global_rotation.x = clampf($CameraMount.global_rotation.x, deg_to_rad(-60), deg_to_rad(-11))
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$CameraMount.global_rotation.x = clampf($CameraMount.global_rotation.x, deg_to_rad(-60), deg_to_rad(-11))
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if Input.is_action_just_pressed("ui_accept"):
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if Input.is_action_just_pressed("ui_accept"):
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@ -1,10 +1,10 @@
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extends CharacterBody3D
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extends SharedSlime
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var rng = RandomNumberGenerator.new()
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var rng = RandomNumberGenerator.new()
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@export var target_location_xz = transform.origin * Vector3(1, 0, 1)
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@onready var target_location_xz = transform.origin * Vector3(1, 0, 1)
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@export var location_xz = transform.origin * Vector3(1, 0, 1)
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@onready var location_xz = transform.origin * Vector3(1, 0, 1)
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@export var target_direction_xz = (transform.basis * Vector3(1, 0, 1)).normalized()
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@onready var target_direction_xz = (transform.basis * Vector3(1, 0, 1)).normalized()
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@export var direction_xz = (transform.basis * Vector3(1, 0, 1)).normalized()
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@onready var direction_xz = (transform.basis * Vector3(1, 0, 1)).normalized()
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var task = "idle"
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var task = "idle"
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# Percentage chances of the character performing certain actions while idle.
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# Percentage chances of the character performing certain actions while idle.
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@ -1,8 +1,10 @@
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extends CharacterBody3D
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extends CharacterBody3D
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class_name SharedSlime
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var is_holdable: bool = true
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var is_holdable: bool = true
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func _ready():
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func _ready():
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$slime.foo()
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$slime.idle()
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$slime.idle()
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func walk():
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func walk():
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@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=3 uid="uid://bax01mdng0pbb"]
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[gd_scene load_steps=5 format=3 uid="uid://bax01mdng0pbb"]
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[ext_resource type="PackedScene" uid="uid://dmtmign72vtlm" path="res://slime_shared.tscn" id="2_dchwa"]
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[ext_resource type="PackedScene" uid="uid://7utef1nnena8" path="res://player.tscn" id="2_fy870"]
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[ext_resource type="PackedScene" uid="uid://7utef1nnena8" path="res://player.tscn" id="2_fy870"]
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[ext_resource type="PackedScene" uid="uid://c4s6y758n77lw" path="res://villager_shared.tscn" id="2_oxniy"]
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[sub_resource type="QuadMesh" id="QuadMesh_lasv3"]
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[sub_resource type="QuadMesh" id="QuadMesh_lasv3"]
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@ -10,9 +10,6 @@ data = PackedVector3Array(0.5, -0.5, 0, -0.5, -0.5, 0, 0.5, 0.5, 0, -0.5, -0.5,
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[node name="test_pickup_slimes" type="Node3D"]
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[node name="test_pickup_slimes" type="Node3D"]
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[node name="slime_shared" parent="." instance=ExtResource("2_dchwa")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.127323, 0.879136)
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[node name="Player" parent="." instance=ExtResource("2_fy870")]
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[node name="Player" parent="." instance=ExtResource("2_fy870")]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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@ -24,3 +21,6 @@ skeleton = NodePath("")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_x4p8c")
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shape = SubResource("ConcavePolygonShape3D_x4p8c")
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[node name="villager" parent="." instance=ExtResource("2_oxniy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.513896)
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@ -0,0 +1,12 @@
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[gd_scene load_steps=3 format=3 uid="uid://c4s6y758n77lw"]
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[ext_resource type="PackedScene" uid="uid://dmtmign72vtlm" path="res://slime_shared.tscn" id="1_qm1jp"]
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[ext_resource type="Script" path="res://Villager.gd" id="2_uf6mh"]
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[node name="villager" instance=ExtResource("1_qm1jp")]
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script = ExtResource("2_uf6mh")
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walk_chance = 0.1
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spin_chance = 0.2
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walk_speed = 0.5
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dir_correction_rate = 0.95
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dir_accuracy = 0.00174533
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