Updates
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@ -1,5 +1,10 @@
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extends Node3D
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extends Node3D
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var rng = RandomNumberGenerator.new()
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var spin_amount = 0
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var spinning = false
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var wait_time = 0
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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@ -8,4 +13,43 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta):
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pass
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var task = "idle"
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match task:
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"idle":
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task = rng.randi_range(0, 100)
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if task <= 33:
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task = "walk"
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elif task > 33 and task <= 50:
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task = "spin"
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elif task > 50:
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task = "wait"
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"walk":
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pass
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"spin":
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if !spinning:
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var spin_amount = rng.randi_range(-360, 360)
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spinning = true
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if spin_amount > 0:
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rotate_y(5)
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spin_amount -= 5
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elif spin_amount < 0:
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rotate_y(-5)
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spin_amount += 5
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else:
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task = "idle"
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spinning = false
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"wait":
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# Idle Animation goes here!
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wait_time += 1
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if wait_time == 100:
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task = "idle"
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wait_time = 0
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