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# Godot 4+ specific ignores
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.godot/
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*.blend1
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*.blend2
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*.blend3
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*.blend4
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*.blend5
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*.blend6
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blends/*.blend1
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blends/*.blend2
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blends/*.blend3
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blends/*.blend4
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blends/*.blend5
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blends/*.blend6
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@ -150,7 +150,7 @@ transform = Transform3D(0.065, 0, 0, 0, 0.065, 0, 0, 0, 0.065, 0, 0, 0)
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script = ExtResource("2_ksje8")
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[node name="Skeleton3D" parent="rig" index="0"]
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bones/0/rotation = Quaternion(0.0970975, 0, 0, 0.995275)
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bones/0/rotation = Quaternion(0.0889611, 0, 0, 0.996035)
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bones/1/rotation = Quaternion(-0.0891896, 1.18734e-07, -1.06322e-08, 0.996015)
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bones/2/rotation = Quaternion(0.0133933, -1.19199e-07, 1.5966e-09, 0.99991)
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bones/3/rotation = Quaternion(-0.00997737, 0.100365, -0.694951, 0.711948)
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script = ExtResource("1_7gpdp")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(0.225, 0, 0, 0, 0.225, 0, 0, 0, 0.145, 0, 0.21, 0)
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shape = SubResource("CapsuleShape3D_kb4ms")
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[node name="grape_man" parent="." instance=ExtResource("2_hg0av")]
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