Add sounds

This commit is contained in:
Spencer Killen 2023-08-20 00:08:31 -06:00
parent 6d3b2f70dd
commit 9e67ca3822
Signed by: sjkillen
GPG Key ID: F307025B65C860BA
2 changed files with 8 additions and 2 deletions

View File

@ -1,10 +1,11 @@
[gd_scene load_steps=40 format=3 uid="uid://bgoo1lbt28na"]
[gd_scene load_steps=41 format=3 uid="uid://bgoo1lbt28na"]
[ext_resource type="PackedScene" uid="uid://bhanbx2dyhv2d" path="res://Models/grape_man.glb" id="1_fh5yr"]
[ext_resource type="Script" path="res://Models/grape_man.gd" id="2_ksje8"]
[ext_resource type="AudioStream" uid="uid://csboqs15k3vps" path="res://Sounds/dropgrunt.ogg" id="3_c648b"]
[ext_resource type="AudioStream" uid="uid://baocyd0p3jcku" path="res://Sounds/pickup_grunt.ogg" id="4_nvurj"]
[ext_resource type="AudioStream" uid="uid://b80t5xqckjoqk" path="res://Sounds/heartychuckle.ogg" id="5_b32re"]
[ext_resource type="AudioStream" uid="uid://0mhkf1ls1wcn" path="res://Sounds/sadsound.ogg" id="6_qe4bi"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_a0vxm"]
filters = ["rig/Skeleton3D:forearm.L", "rig/Skeleton3D:forearm.R", "rig/Skeleton3D:head", "rig/Skeleton3D:upper_arm.L", "rig/Skeleton3D:upper_arm.R"]
@ -153,7 +154,7 @@ transform = Transform3D(0.065, 0, 0, 0, 0.065, 0, 0, 0, 0.065, 0, 0, 0)
script = ExtResource("2_ksje8")
[node name="Skeleton3D" parent="rig" index="0"]
bones/0/rotation = Quaternion(0.0962932, 0, 0, 0.995353)
bones/0/rotation = Quaternion(0.104001, 0, 0, 0.994577)
bones/1/rotation = Quaternion(-0.0891896, 1.18734e-07, -1.06322e-08, 0.996015)
bones/2/rotation = Quaternion(0.0133933, -1.19199e-07, 1.5966e-09, 0.99991)
bones/3/rotation = Quaternion(-0.00997737, 0.100365, -0.694951, 0.711948)
@ -186,3 +187,6 @@ stream = ExtResource("4_nvurj")
[node name="chuckle" type="AudioStreamPlayer" parent="." index="6"]
stream = ExtResource("5_b32re")
[node name="sad" type="AudioStreamPlayer" parent="." index="7"]
stream = ExtResource("6_qe4bi")

View File

@ -100,7 +100,9 @@ func drop():
func _on_grape_man_anim_check_grab(_position):
var obj = target.get_ref()
if not obj:
$grape_man/sad.play()
return
$grape_man/chuckle.play()
holding = target
target = weakref(null)