From 9712819295ed7209c2f75c9a8802e3dfc78354fd Mon Sep 17 00:00:00 2001 From: Spencer Killen Date: Sun, 20 Aug 2023 16:31:27 -0600 Subject: [PATCH] fix glitched beachball --- godot/Level/Island.tscn | 1 - godot/Player.gd | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/godot/Level/Island.tscn b/godot/Level/Island.tscn index a09b494..64023ef 100644 --- a/godot/Level/Island.tscn +++ b/godot/Level/Island.tscn @@ -484,7 +484,6 @@ shape = SubResource("BoxShape3D_um2bu") [node name="Crate" parent="." instance=ExtResource("28_x0lrj")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 2.44712, -1) -mass = 0.01 [node name="Crate3" parent="." instance=ExtResource("28_x0lrj")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.75088, 2.39766, -4.28161) diff --git a/godot/Player.gd b/godot/Player.gd index 0bba157..3436207 100644 --- a/godot/Player.gd +++ b/godot/Player.gd @@ -110,7 +110,7 @@ func _physics_process(delta): move_and_slide() - var push = 0.01 + var push = 0.1 # after calling move_and_slide() for index in get_slide_collision_count(): var c = get_slide_collision(index)