Add camera lock
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commit
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@ -1,8 +1,8 @@
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[gd_scene load_steps=6 format=3 uid="uid://dd64j7xcfl6io"]
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[gd_scene load_steps=6 format=3 uid="uid://cdm267rtmop75"]
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[ext_resource type="PackedScene" uid="uid://csqyxbjumla33" path="res://player.tscn" id="1_jbc4n"]
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[ext_resource type="PackedScene" uid="uid://cnnsy8h0dq5y1" path="res://villager.tscn" id="2_i3gws"]
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[ext_resource type="PackedScene" uid="uid://rn1bmw0lf1lr" path="res://cultist.tscn" id="3_renxb"]
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[ext_resource type="PackedScene" uid="uid://7utef1nnena8" path="res://player.tscn" id="1_jbc4n"]
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[ext_resource type="PackedScene" uid="uid://dl4g083w17qh1" path="res://villager.tscn" id="2_i3gws"]
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[ext_resource type="PackedScene" uid="uid://e0s4phx2jiit" path="res://cultist.tscn" id="3_renxb"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_62oje"]
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radius = 80.229
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@ -26,15 +26,13 @@ func _input(event):
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if event is InputEventMouseMotion:
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rotate_y(deg_to_rad(-event.relative.x * horiz_sens))
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playerCam.rotate_x(deg_to_rad(-event.relative.y * vert_sens))
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$CameraMount.global_rotation.x = clampf($CameraMount.global_rotation.x, deg_to_rad(-60), deg_to_rad(-11))
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func _physics_process(delta):
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# Add the gravity.
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if not is_on_floor():
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velocity.y -= gravity * delta
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# Handle Jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://rn1bmw0lf1lr"]
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[gd_scene load_steps=5 format=3 uid="uid://e0s4phx2jiit"]
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[ext_resource type="Texture2D" uid="uid://df0xror4t3gbc" path="res://Default Purple.png" id="1_x8j7f"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://csqyxbjumla33"]
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[gd_scene load_steps=6 format=3 uid="uid://7utef1nnena8"]
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[ext_resource type="Script" path="res://Player.gd" id="1_7gpdp"]
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[ext_resource type="Texture2D" uid="uid://vw0x1higed4d" path="res://Default Orange.png" id="2_s5i4o"]
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@ -24,5 +24,5 @@ surface_material_override/0 = SubResource("StandardMaterial3D_npbs0")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
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[node name="PlayerCam" type="Camera3D" parent="CameraMount"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4)
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fov = 105.5
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 11.9417)
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fov = 50.0
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@ -24,6 +24,7 @@ window/stretch/mode="viewport"
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window/stretch/aspect="expand"
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[dotnet]
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project/assembly_name="abgj23"
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[filesystem]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://cnnsy8h0dq5y1"]
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[gd_scene load_steps=4 format=3 uid="uid://dl4g083w17qh1"]
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[ext_resource type="Script" path="res://Villager.gd" id="1_ardgw"]
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