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@ -1,6 +1,7 @@
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extends Node3D
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@onready var animation: AnimationNodeStateMachinePlayback = $AnimationTree.get("parameters/playback")
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@onready var pickup_bone_idx = $rig/Skeleton3D.find_bone("PickupBone")
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signal anim_check_grab(position: Vector3)
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@ -28,7 +29,11 @@ func idle_hold():
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animation.travel("IdleHold")
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func animation_key_grab():
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emit_signal("anim_check_grab", $GrabPointLocation.global_transform)
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emit_signal("anim_check_grab", get_pickup_bone_location())
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func get_pickup_bone_location() -> Vector3:
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var trans = $rig/Skeleton3D.global_transform * $rig/Skeleton3D.get_bone_global_pose(pickup_bone_idx)
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return trans.origin
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func animation_key_pickup_completed():
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pickup_animation_in_progress = false
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@ -153,7 +153,7 @@ transform = Transform3D(0.065, 0, 0, 0, 0.065, 0, 0, 0, 0.065, 0, 0, 0)
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script = ExtResource("2_ksje8")
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[node name="Skeleton3D" parent="rig" index="0"]
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bones/0/rotation = Quaternion(0.0930424, 0, 0, 0.995662)
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bones/0/rotation = Quaternion(0.10292, 0, 0, 0.99469)
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bones/1/rotation = Quaternion(-0.0891896, 1.18734e-07, -1.06322e-08, 0.996015)
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bones/2/rotation = Quaternion(0.0133933, -1.19199e-07, 1.5966e-09, 0.99991)
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bones/3/rotation = Quaternion(-0.00997737, 0.100365, -0.694951, 0.711948)
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@ -37,7 +37,7 @@ func _input(event):
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holding = weakref(null)
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$grape_man/drop.play()
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else:
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$grape_man/drop.pickup()
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$grape_man/pickup.play()
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$grape_man.pickup()
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