Added a Default Player Scene
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d3lvqr08li31r"
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path.s3tc="res://.godot/imported/Default Orange.png-063fb7fe49baee9d7764c022a207ac3a.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://Default Orange.png"
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dest_files=["res://.godot/imported/Default Orange.png-063fb7fe49baee9d7764c022a207ac3a.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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extends CharacterBody3D
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const SPEED = 5.0
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const JUMP_VELOCITY = 4.5
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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func _physics_process(delta):
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# Add the gravity.
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if not is_on_floor():
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velocity.y -= gravity * delta
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# Handle Jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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if direction:
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velocity.x = direction.x * SPEED
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velocity.z = direction.z * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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velocity.z = move_toward(velocity.z, 0, SPEED)
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move_and_slide()
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[gd_scene load_steps=6 format=3 uid="uid://dbqnafgsttwth"]
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[ext_resource type="Script" path="res://Player.gd" id="1_7gpdp"]
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[ext_resource type="Texture2D" uid="uid://d3lvqr08li31r" path="res://Default Orange.png" id="2_s5i4o"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kb4ms"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_1e11l"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_npbs0"]
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albedo_texture = ExtResource("2_s5i4o")
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_7gpdp")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_kb4ms")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("CapsuleMesh_1e11l")
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surface_material_override/0 = SubResource("StandardMaterial3D_npbs0")
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[node name="PlayerCam" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
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fov = 105.5
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