Added a Default Player Scene

This commit is contained in:
ncusimano 2023-08-18 20:59:38 -06:00
parent e36ef90462
commit 7644862ffa
4 changed files with 94 additions and 0 deletions

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godot/Default Orange.png (Stored with Git LFS) Normal file

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://d3lvqr08li31r"
path.s3tc="res://.godot/imported/Default Orange.png-063fb7fe49baee9d7764c022a207ac3a.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://Default Orange.png"
dest_files=["res://.godot/imported/Default Orange.png-063fb7fe49baee9d7764c022a207ac3a.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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godot/Player.gd Normal file
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extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y -= gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()

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godot/player.tscn Normal file
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[gd_scene load_steps=6 format=3 uid="uid://dbqnafgsttwth"]
[ext_resource type="Script" path="res://Player.gd" id="1_7gpdp"]
[ext_resource type="Texture2D" uid="uid://d3lvqr08li31r" path="res://Default Orange.png" id="2_s5i4o"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kb4ms"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_1e11l"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_npbs0"]
albedo_texture = ExtResource("2_s5i4o")
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_7gpdp")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_kb4ms")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_1e11l")
surface_material_override/0 = SubResource("StandardMaterial3D_npbs0")
[node name="PlayerCam" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
fov = 105.5