fun with colours
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@ -2,12 +2,20 @@ extends Node3D
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@onready var animation_state: AnimationNodeStateMachinePlayback = $AnimationTree.get("parameters/playback")
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@onready var animation_state: AnimationNodeStateMachinePlayback = $AnimationTree.get("parameters/playback")
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@export var colors: Array[Color]
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@export var colors: Array[Color]
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@onready var color_idx: int = randi()
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var mat: Material
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func _ready():
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func _ready():
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var color = colors[randi() % colors.size()]
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mat = $Armature/Skeleton3D/Slime.get_active_material(3).duplicate()
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var mat = $Armature/Skeleton3D/Slime.get_active_material(3).duplicate()
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$Armature/Skeleton3D/Slime.set_surface_override_material(3, mat)
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$Armature/Skeleton3D/Slime.set_surface_override_material(3, mat)
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$Armature/Skeleton3D/Slime.get_active_material(3).albedo_color = color
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var color = colors[randi() % colors.size()]
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mat.albedo_color = color
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func change_color(idx: int):
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color_idx = idx % colors.size()
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var color = colors[color_idx]
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get_tree().create_tween().tween_property(mat, "albedo_color", color, .3)
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func walk():
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func walk():
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animation_state.travel("Walk")
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animation_state.travel("Walk")
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@ -1,2 +1,24 @@
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extends SharedSlime
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extends SharedSlime
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class_name Villager
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class_name Villager
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var color_changes = true
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func get_color_idx() -> int:
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return $slime.color_idx
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func _on_area_3d_body_entered(body):
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if "color_changes" not in body:
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return
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var other = body.get_color_idx()
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var mine = get_color_idx()
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print(other, mine)
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if other == mine:
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return
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var delta = abs(other - mine)
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if delta % 2 == 0:
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if mine < other:
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$slime.change_color(other)
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elif mine > other:
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$slime.change_color(other)
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@ -33,7 +33,7 @@ script = ExtResource("3_a68da")
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[node name="Area3D" type="Area3D" parent="Holster"]
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[node name="Area3D" type="Area3D" parent="Holster"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Holster/Area3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Holster/Area3D"]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0.0469455, 0)
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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shape = SubResource("SphereShape3D_6l1w6")
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shape = SubResource("SphereShape3D_6l1w6")
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[connection signal="anim_check_grab" from="grape_man" to="." method="_on_grape_man_anim_check_grab"]
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[connection signal="anim_check_grab" from="grape_man" to="." method="_on_grape_man_anim_check_grab"]
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@ -1,12 +1,17 @@
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[gd_scene load_steps=3 format=3 uid="uid://c4s6y758n77lw"]
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[gd_scene load_steps=4 format=3 uid="uid://c4s6y758n77lw"]
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[ext_resource type="PackedScene" uid="uid://dmtmign72vtlm" path="res://slime_shared.tscn" id="1_qm1jp"]
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[ext_resource type="PackedScene" uid="uid://dmtmign72vtlm" path="res://slime_shared.tscn" id="1_qm1jp"]
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[ext_resource type="Script" path="res://Villager.gd" id="2_uf6mh"]
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[ext_resource type="Script" path="res://Villager.gd" id="2_uf6mh"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_0wi6w"]
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radius = 0.1
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[node name="villager" instance=ExtResource("1_qm1jp")]
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[node name="villager" instance=ExtResource("1_qm1jp")]
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script = ExtResource("2_uf6mh")
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script = ExtResource("2_uf6mh")
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walk_chance = 0.1
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spin_chance = 0.2
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[node name="Area3D" type="Area3D" parent="." index="2"]
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walk_speed = 0.5
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dir_correction_rate = 0.95
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" index="0"]
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dir_accuracy = 0.00174533
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shape = SubResource("SphereShape3D_0wi6w")
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[connection signal="body_entered" from="Area3D" to="." method="_on_area_3d_body_entered"]
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