This commit is contained in:
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5a9e2575bf
commit
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@ -1,7 +1,7 @@
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extends Node3D
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var upper_body_animation: AnimationPlayer
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var full_body_animation: AnimationPlayer
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@onready var animation: AnimationNodeStateMachinePlayback = $AnimationTree.get("parameters/playback")
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signal anim_check_grab(position: Vector3)
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@ -9,37 +9,29 @@ signal anim_check_grab(position: Vector3)
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var pickup_animation_in_progress = false
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signal pickup_animation_finished
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func _ready():
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upper_body_animation = $AnimationPlayer.duplicate()
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add_child(upper_body_animation)
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full_body_animation = $AnimationPlayer
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full_body_animation.play("Idle")
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upper_body_animation.play("UpperBodyIdle")
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func idle_empty():
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animation.travel("IdleEmpty")
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func hold():
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func walk_empty():
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animation.travel("WalkEmpty")
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func walk_hold():
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if pickup_animation_in_progress:
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await pickup_animation_finished
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upper_body_animation.play("UpperBodyHolding")
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animation.travel("WalkHold")
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func pickup():
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pickup_animation_in_progress = true
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full_body_animation.play("Pickup")
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await full_body_animation.animation_finished
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full_body_animation.play("Idle")
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upper_body_animation.play("UpperBodyIdle")
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pickup_animation_in_progress = false
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emit_signal("pickup_animation_finished")
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animation.travel("Pickup")
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func idle():
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full_body_animation.play("Idle")
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func drop():
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full_body_animation.play("Idle")
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upper_body_animation.play("UpperBodyIdle")
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func walk():
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full_body_animation.play("Walk")
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func idle_hold():
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if pickup_animation_in_progress:
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await pickup_animation_finished
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animation.travel("IdleHold")
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func animation_key_grab():
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emit_signal("anim_check_grab", $GrabPointLocation.global_transform)
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func animation_key_pickup_completed():
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pickup_animation_in_progress = false
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emit_signal("pickup_animation_finished")
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@ -31,7 +31,7 @@ import_script/path=""
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_subresources={
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"animations": {
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"Idle": {
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"save_to_file/enabled": false,
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"save_to_file/enabled": true,
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"save_to_file/keep_custom_tracks": true,
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"save_to_file/path": "res://Models/grape_animations/idle.res",
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"settings/loop_mode": 1,
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@ -1830,7 +1830,7 @@ _subresources={
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"slices/amount": null
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},
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"Pickup": {
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"save_to_file/enabled": false,
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"save_to_file/enabled": true,
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"save_to_file/keep_custom_tracks": true,
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"save_to_file/path": "res://Models/grape_animations/pickup.res",
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"settings/loop_mode": 0,
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@ -3629,7 +3629,7 @@ _subresources={
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"slices/amount": null
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},
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"UpperBodyHolding": {
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"save_to_file/enabled": false,
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"save_to_file/enabled": true,
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"save_to_file/keep_custom_tracks": true,
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"save_to_file/path": "res://Models/grape_animations/upper_body_holding.res",
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"settings/loop_mode": 0,
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@ -5428,7 +5428,7 @@ _subresources={
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"slices/amount": null
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},
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"UpperBodyIdle": {
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"save_to_file/enabled": false,
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"save_to_file/enabled": true,
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"save_to_file/keep_custom_tracks": true,
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"save_to_file/path": "res://Models/grape_animations/upper_body_idle.res.res",
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"settings/loop_mode": 0,
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@ -7227,7 +7227,7 @@ _subresources={
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"slices/amount": null
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},
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"Walk": {
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"save_to_file/enabled": false,
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"save_to_file/enabled": true,
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"save_to_file/keep_custom_tracks": true,
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"save_to_file/path": "res://Models/grape_animations/walk.res",
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"settings/loop_mode": 1,
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@ -1,34 +1,186 @@
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[gd_scene load_steps=3 format=3 uid="uid://bgoo1lbt28na"]
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[gd_scene load_steps=38 format=3 uid="uid://bgoo1lbt28na"]
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[ext_resource type="PackedScene" uid="uid://bhanbx2dyhv2d" path="res://Models/grape_man.glb" id="1_fh5yr"]
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[ext_resource type="Script" path="res://Models/grape_man.gd" id="2_ksje8"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_a0vxm"]
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filter_enabled = true
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filters = ["rig/Skeleton3D:forearm.L", "rig/Skeleton3D:forearm.R", "rig/Skeleton3D:head", "rig/Skeleton3D:upper_arm.L", "rig/Skeleton3D:upper_arm.R"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s8uqe"]
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animation = &"UpperBodyIdle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4ft7i"]
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animation = &"Idle"
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_ojr1k"]
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graph_offset = Vector2(-312, -69)
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nodes/Add2/node = SubResource("AnimationNodeAdd2_a0vxm")
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nodes/Add2/position = Vector2(160, 80)
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nodes/Animation/node = SubResource("AnimationNodeAnimation_4ft7i")
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nodes/Animation/position = Vector2(0, 80)
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"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_s8uqe")
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"nodes/Animation 2/position" = Vector2(0, 220)
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node_connections = [&"output", 0, &"Add2", &"Add2", 0, &"Animation", &"Add2", 1, &"Animation 2"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_4gk6k"]
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filter_enabled = true
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filters = ["rig/Skeleton3D:forearm.L", "rig/Skeleton3D:forearm.R", "rig/Skeleton3D:head", "rig/Skeleton3D:upper_arm.L", "rig/Skeleton3D:upper_arm.R"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_alnh1"]
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animation = &"UpperBodyHolding"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_mbatu"]
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animation = &"Idle"
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_v72vt"]
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graph_offset = Vector2(-205.16, 19.99)
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nodes/Add2/node = SubResource("AnimationNodeAdd2_4gk6k")
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nodes/Add2/position = Vector2(260, 100)
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nodes/Animation/node = SubResource("AnimationNodeAnimation_mbatu")
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nodes/Animation/position = Vector2(60, 100)
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"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_alnh1")
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"nodes/Animation 2/position" = Vector2(20, 220)
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nodes/output/position = Vector2(460, 140)
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node_connections = [&"output", 0, &"Add2", &"Add2", 0, &"Animation", &"Add2", 1, &"Animation 2"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_rrdxi"]
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animation = &"Pickup"
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_rd6bn"]
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filter_enabled = true
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filters = ["rig/Skeleton3D:forearm.L", "rig/Skeleton3D:forearm.R", "rig/Skeleton3D:head", "rig/Skeleton3D:upper_arm.L", "rig/Skeleton3D:upper_arm.R"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_7s7tg"]
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animation = &"UpperBodyIdle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ir63n"]
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animation = &"Walk"
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_6rmmo"]
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graph_offset = Vector2(-358.186, -79.7423)
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nodes/Add2/node = SubResource("AnimationNodeAdd2_rd6bn")
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nodes/Add2/position = Vector2(140, 80)
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nodes/Animation/node = SubResource("AnimationNodeAnimation_ir63n")
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nodes/Animation/position = Vector2(-40, 60)
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"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_7s7tg")
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"nodes/Animation 2/position" = Vector2(-100, 180)
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node_connections = [&"output", 0, &"Add2", &"Add2", 0, &"Animation", &"Add2", 1, &"Animation 2"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_sv87c"]
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filter_enabled = true
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filters = ["rig/Skeleton3D:forearm.L", "rig/Skeleton3D:forearm.R", "rig/Skeleton3D:head", "rig/Skeleton3D:upper_arm.L", "rig/Skeleton3D:upper_arm.R"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_y7bu0"]
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animation = &"Walk"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_t2s01"]
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animation = &"UpperBodyHolding"
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_kalnq"]
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graph_offset = Vector2(-260.079, -48.5605)
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nodes/Add2/node = SubResource("AnimationNodeAdd2_sv87c")
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nodes/Add2/position = Vector2(120, 40)
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nodes/Animation/node = SubResource("AnimationNodeAnimation_t2s01")
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nodes/Animation/position = Vector2(-120, 160)
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"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_y7bu0")
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"nodes/Animation 2/position" = Vector2(-70.4947, 47.7517)
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node_connections = [&"output", 0, &"Add2", &"Add2", 0, &"Animation 2", &"Add2", 1, &"Animation"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8sw6d"]
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_71rn8"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_cp7lp"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_27n2r"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_v26jl"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_u0rau"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_1hqga"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_uekhs"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_652wi"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_sdgve"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_otprv"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_fbwhh"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4rq7a"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oange"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_et4tx"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_y2dr5"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ubbuf"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_6mfdu"]
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states/IdleEmpty/node = SubResource("AnimationNodeBlendTree_ojr1k")
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states/IdleEmpty/position = Vector2(315, 186)
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states/IdleHold/node = SubResource("AnimationNodeBlendTree_v72vt")
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states/IdleHold/position = Vector2(592, 349)
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states/Pickup/node = SubResource("AnimationNodeAnimation_rrdxi")
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states/Pickup/position = Vector2(711, 105)
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states/WalkEmpty/node = SubResource("AnimationNodeBlendTree_6rmmo")
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states/WalkEmpty/position = Vector2(619, 219)
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states/WalkHold/node = SubResource("AnimationNodeBlendTree_kalnq")
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states/WalkHold/position = Vector2(351, 323)
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transitions = ["Start", "IdleEmpty", SubResource("AnimationNodeStateMachineTransition_8sw6d"), "IdleEmpty", "WalkHold", SubResource("AnimationNodeStateMachineTransition_71rn8"), "WalkHold", "IdleEmpty", SubResource("AnimationNodeStateMachineTransition_cp7lp"), "WalkEmpty", "IdleEmpty", SubResource("AnimationNodeStateMachineTransition_27n2r"), "IdleEmpty", "WalkEmpty", SubResource("AnimationNodeStateMachineTransition_v26jl"), "IdleHold", "WalkHold", SubResource("AnimationNodeStateMachineTransition_u0rau"), "IdleHold", "WalkEmpty", SubResource("AnimationNodeStateMachineTransition_1hqga"), "WalkEmpty", "IdleHold", SubResource("AnimationNodeStateMachineTransition_uekhs"), "WalkHold", "IdleHold", SubResource("AnimationNodeStateMachineTransition_652wi"), "IdleEmpty", "Pickup", SubResource("AnimationNodeStateMachineTransition_sdgve"), "Pickup", "IdleEmpty", SubResource("AnimationNodeStateMachineTransition_otprv"), "IdleEmpty", "IdleHold", SubResource("AnimationNodeStateMachineTransition_fbwhh"), "IdleHold", "IdleEmpty", SubResource("AnimationNodeStateMachineTransition_4rq7a"), "WalkHold", "WalkEmpty", SubResource("AnimationNodeStateMachineTransition_oange"), "WalkEmpty", "WalkHold", SubResource("AnimationNodeStateMachineTransition_et4tx"), "Pickup", "IdleHold", SubResource("AnimationNodeStateMachineTransition_y2dr5"), "IdleHold", "Pickup", SubResource("AnimationNodeStateMachineTransition_ubbuf")]
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graph_offset = Vector2(26, 89)
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[node name="grape_man" instance=ExtResource("1_fh5yr")]
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transform = Transform3D(0.065, 0, 0, 0, 0.065, 0, 0, 0, 0.065, 0, 0, 0)
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script = ExtResource("2_ksje8")
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[node name="Skeleton3D" parent="rig" index="0"]
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bones/0/position = Vector3(0.00830117, 0.985943, 0.124772)
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bones/0/rotation = Quaternion(0.838567, 0.0312173, -0.0173838, 0.543623)
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bones/1/rotation = Quaternion(-0.0865421, 0.000700139, 0.000169413, 0.996248)
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bones/2/rotation = Quaternion(-0.111076, -0.0110209, 0.0529719, 0.992338)
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bones/3/rotation = Quaternion(0.467612, 0.0653885, -0.582913, 0.661268)
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bones/0/rotation = Quaternion(0.0795036, 0, 0, 0.996835)
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bones/1/rotation = Quaternion(-0.0891896, 1.18734e-07, -1.06322e-08, 0.996015)
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bones/2/rotation = Quaternion(0.0133933, -1.19199e-07, 1.5966e-09, 0.99991)
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bones/3/rotation = Quaternion(-0.00997737, 0.100365, -0.694951, 0.711948)
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bones/4/rotation = Quaternion(0.0687327, -0.0343696, -0.655545, 0.751236)
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bones/4/scale = Vector3(1.06418, 1.06418, 1.06418)
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bones/5/rotation = Quaternion(0.467612, -0.0653885, 0.582913, 0.661268)
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bones/4/scale = Vector3(1, 1, 1)
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bones/5/rotation = Quaternion(-0.00997737, -0.100365, 0.694951, 0.711948)
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bones/6/rotation = Quaternion(0.0687327, 0.0343696, 0.655545, 0.751236)
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bones/6/scale = Vector3(1.06418, 1.06418, 1.06418)
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bones/7/rotation = Quaternion(0.274903, 0.0722153, -0.0203558, 0.95854)
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bones/8/rotation = Quaternion(0.197065, 6.31982e-16, -1.33238e-15, 0.98039)
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bones/9/position = Vector3(0.155448, 0.891297, -0.0224623)
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bones/9/rotation = Quaternion(0.91662, -0.0104789, -0.00138672, 0.39962)
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bones/10/rotation = Quaternion(0.268897, 0.0200174, -0.0169533, 0.962812)
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bones/14/position = Vector3(-0.155448, 0.891297, -0.0224622)
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bones/14/rotation = Quaternion(0.966019, 0.00733452, 0.00761147, -0.258254)
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bones/15/rotation = Quaternion(-0.0622384, -0.00553498, 0.0104557, 0.997991)
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bones/6/scale = Vector3(1, 1, 1)
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bones/7/rotation = Quaternion(0.0142813, -6.34259e-18, -4.44044e-16, 0.999898)
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bones/10/rotation = Quaternion(0.105246, 0.0039338, -0.0113526, 0.994374)
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bones/15/rotation = Quaternion(0.105246, -0.0039338, 0.0113526, 0.994374)
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[node name="GrabPointLocation" type="Node3D" parent="." index="2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.29365)
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[node name="OmniLight3D" type="OmniLight3D" parent="." index="3"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.289473, 8.26292, 4.26359)
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[node name="AnimationTree" type="AnimationTree" parent="." index="4"]
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tree_root = SubResource("AnimationNodeStateMachine_6mfdu")
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anim_player = NodePath("../AnimationPlayer")
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active = true
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parameters/IdleEmpty/Add2/add_amount = 1.0
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parameters/IdleHold/Add2/add_amount = 1.0
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parameters/WalkEmpty/Add2/add_amount = 1.0
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parameters/WalkHold/Add2/add_amount = 1.0
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@ -6,12 +6,13 @@ const JUMP_VELOCITY = 4.5
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@export var horiz_sens = 0.25
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@export var vert_sens = 0.25
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var holding: WeakRef = weakref(null)
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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func _ready():
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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$grape_man.drop()
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$CameraMount.global_rotation.x = clampf($CameraMount.global_rotation.x, deg_to_rad(-60), deg_to_rad(-11))
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@ -28,6 +29,7 @@ func _input(event):
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$CameraMount.rotate_x(deg_to_rad(-event.relative.y * vert_sens))
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$grape_man.rotate_y(deg_to_rad(event.relative.x * horiz_sens))
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$CameraMount.global_rotation.x = clampf($CameraMount.global_rotation.x, deg_to_rad(-60), deg_to_rad(-11))
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func _physics_process(delta):
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# Add the gravity.
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@ -47,9 +49,9 @@ func _physics_process(delta):
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$grape_man.global_position.y,
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$grape_man.global_position.z - velocity.z,
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))
|
||||
$grape_man.walk()
|
||||
$grape_man.walk_empty()
|
||||
else:
|
||||
$grape_man.idle()
|
||||
$grape_man.idle_empty()
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
velocity.z = move_toward(velocity.z, 0, SPEED)
|
||||
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
extends Node3D
|
||||
|
||||
func _on_walk_empty_pressed():
|
||||
$grape_man.walk_empty()
|
||||
|
||||
func _on_walk_hold_pressed():
|
||||
$grape_man.walk_hold()
|
||||
|
||||
func _on_idle_empty_pressed():
|
||||
$grape_man.idle_empty()
|
||||
|
||||
func _on_idle_hold_pressed():
|
||||
$grape_man.idle_hold()
|
||||
|
||||
func _on_pickup_pressed():
|
||||
$grape_man.pickup()
|
||||
|
||||
func _on_drop_pressed():
|
||||
$grape_man.drop()
|
||||
|
||||
func _on_idle_pressed():
|
||||
$grape_man.idle()
|
||||
|
||||
func _on_walk_pressed():
|
||||
$grape_man.walk()
|
||||
|
||||
func _on_hold_pressed():
|
||||
$grape_man.hold()
|
||||
|
|
|
@ -30,31 +30,31 @@ offset_bottom = 15.0
|
|||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="WalkEmpty" type="Button" parent="CanvasLayer/Control/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "WalkEmpty"
|
||||
|
||||
[node name="WalkHold" type="Button" parent="CanvasLayer/Control/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "WalkHold"
|
||||
|
||||
[node name="IdleEmpty" type="Button" parent="CanvasLayer/Control/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "IdleEmpty"
|
||||
|
||||
[node name="IdleHold" type="Button" parent="CanvasLayer/Control/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "IdleHold"
|
||||
|
||||
[node name="Pickup" type="Button" parent="CanvasLayer/Control/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Pickup"
|
||||
|
||||
[node name="Hold" type="Button" parent="CanvasLayer/Control/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Hold"
|
||||
|
||||
[node name="Drop" type="Button" parent="CanvasLayer/Control/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Drop"
|
||||
|
||||
[node name="Idle" type="Button" parent="CanvasLayer/Control/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Idle"
|
||||
|
||||
[node name="Walk" type="Button" parent="CanvasLayer/Control/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Walk"
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="."]
|
||||
transform = Transform3D(0.947434, 0, 0.319952, 0, 1, 0, -0.319952, 0, 0.947434, 0.401511, 0.45, 0.732763)
|
||||
|
||||
[connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/WalkEmpty" to="." method="_on_walk_empty_pressed"]
|
||||
[connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/WalkHold" to="." method="_on_walk_hold_pressed"]
|
||||
[connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/IdleEmpty" to="." method="_on_idle_empty_pressed"]
|
||||
[connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/IdleHold" to="." method="_on_idle_hold_pressed"]
|
||||
[connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/Pickup" to="." method="_on_pickup_pressed"]
|
||||
[connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/Hold" to="." method="_on_hold_pressed"]
|
||||
[connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/Drop" to="." method="_on_drop_pressed"]
|
||||
[connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/Idle" to="." method="_on_idle_pressed"]
|
||||
[connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/Walk" to="." method="_on_walk_pressed"]
|
||||
|
|
Loading…
Reference in New Issue