diff --git a/godot/Player.gd b/godot/Player.gd index 7e8c489..1ee0a0c 100644 --- a/godot/Player.gd +++ b/godot/Player.gd @@ -15,7 +15,7 @@ func _ready(): playerCam = get_node("CameraMount") as Node3D -func _process(delta): +func _process(_delta): # Brings your mouse out of the window if you press escape. Add pause screen function here? if Input.is_action_pressed("ui_cancel"): Input.mouse_mode = Input.MOUSE_MODE_VISIBLE