2023-08-19 01:31:24 -06:00
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extends Node3D
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2023-08-19 14:49:36 -06:00
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@onready var animation: AnimationNodeStateMachinePlayback = $AnimationTree.get("parameters/playback")
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2023-08-19 18:58:08 -06:00
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@onready var pickup_bone_idx = $rig/Skeleton3D.find_bone("PickupBone")
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2023-08-19 14:49:36 -06:00
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2023-08-19 01:31:24 -06:00
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signal anim_check_grab(position: Vector3)
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var pickup_animation_in_progress = false
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signal pickup_animation_finished
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2023-08-19 14:49:36 -06:00
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func idle_empty():
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animation.travel("IdleEmpty")
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func walk_empty():
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animation.travel("WalkEmpty")
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2023-08-19 01:31:24 -06:00
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2023-08-19 14:49:36 -06:00
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func walk_hold():
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2023-08-19 01:31:24 -06:00
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if pickup_animation_in_progress:
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await pickup_animation_finished
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2023-08-19 14:49:36 -06:00
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animation.travel("WalkHold")
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2023-08-19 01:31:24 -06:00
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func pickup():
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pickup_animation_in_progress = true
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2023-08-19 14:49:36 -06:00
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animation.travel("Pickup")
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2023-08-19 01:31:24 -06:00
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2023-08-19 14:49:36 -06:00
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func idle_hold():
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if pickup_animation_in_progress:
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await pickup_animation_finished
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animation.travel("IdleHold")
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2023-08-19 01:31:24 -06:00
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func animation_key_grab():
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2023-08-19 18:58:08 -06:00
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emit_signal("anim_check_grab", get_pickup_bone_location())
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func get_pickup_bone_location() -> Vector3:
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var trans = $rig/Skeleton3D.global_transform * $rig/Skeleton3D.get_bone_global_pose(pickup_bone_idx)
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return trans.origin
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2023-08-19 14:49:36 -06:00
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func animation_key_pickup_completed():
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pickup_animation_in_progress = false
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emit_signal("pickup_animation_finished")
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