SlimeoosOdyssey/godot/Models/buildings/fence.tscn

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[gd_scene load_steps=6 format=3 uid="uid://g4gmc0pwlak1"]
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[ext_resource type="PackedScene" uid="uid://bquj50tp6bl81" path="res://Models/buildings/fence.glb" id="1_o5vfo"]
[ext_resource type="Texture2D" uid="uid://bydgw474wmrln" path="res://Textures/concrete3.png" id="2_uxrwe"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a5dk6"]
albedo_color = Color(0.4, 0.25098, 0.101961, 1)
albedo_texture = ExtResource("2_uxrwe")
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_7vraw"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_foi2d"]
size = Vector3(0.553443, 0.136876, 0.028038)
[node name="fence" instance=ExtResource("1_o5vfo")]
[node name="node_id4" parent="root" index="0"]
surface_material_override/0 = SubResource("StandardMaterial3D_a5dk6")
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[node name="StaticBody3D" type="StaticBody3D" parent="root/node_id4" index="0"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="root/node_id4/StaticBody3D" index="0"]
shape = SubResource("ConcavePolygonShape3D_7vraw")
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[node name="StaticBody3D" type="StaticBody3D" parent="." index="1"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="." index="2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0125362, -0.00270391, 0.258638)
shape = SubResource("BoxShape3D_foi2d")