SlimeoosOdyssey/godot/Models/slime.gd

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GDScript3
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extends Node3D
@onready var animation_state: AnimationNodeStateMachinePlayback = $AnimationTree.get("parameters/playback")
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@export var colors: Array[Color]
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@onready var color_idx: int = randi()
var mat: Material
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func _ready():
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mat = $Armature/Skeleton3D/Slime.get_active_material(3).duplicate()
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$Armature/Skeleton3D/Slime.set_surface_override_material(3, mat)
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var color = colors[randi() % colors.size()]
mat.albedo_color = color
func change_color(idx: int):
color_idx = idx % colors.size()
var color = colors[color_idx]
get_tree().create_tween().tween_property(mat, "albedo_color", color, .3)
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func walk():
animation_state.travel("Walk")
func idle():
animation_state.travel("Idle")