2023-08-19 02:19:56 -06:00
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[gd_scene load_steps=9 format=3 uid="uid://c3q6fva1c1baa"]
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[ext_resource type="PackedScene" uid="uid://biuw6lh16d2qr" path="res://Models/slime.glb" id="1_jttw0"]
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[ext_resource type="Script" path="res://Models/slime.gd" id="2_xo27e"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nwfvl"]
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animation = &"Slime_Idle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_avpkh"]
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animation = &"Slime_Walk"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_n3s05"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_fbi2x"]
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xfade_time = 0.3
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2023-08-19 10:45:09 -06:00
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_srcja"]
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advance_mode = 2
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2023-08-19 02:19:56 -06:00
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_prt7l"]
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states/Idle/node = SubResource("AnimationNodeAnimation_nwfvl")
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states/Idle/position = Vector2(570, 145)
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states/Walk/node = SubResource("AnimationNodeAnimation_avpkh")
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states/Walk/position = Vector2(329, 155)
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2023-08-19 10:45:09 -06:00
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transitions = ["Walk", "Idle", SubResource("AnimationNodeStateMachineTransition_n3s05"), "Idle", "Walk", SubResource("AnimationNodeStateMachineTransition_fbi2x"), "Start", "Idle", SubResource("AnimationNodeStateMachineTransition_srcja")]
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2023-08-19 02:19:56 -06:00
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[node name="slime" instance=ExtResource("1_jttw0")]
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2023-08-19 11:06:05 -06:00
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transform = Transform3D(0.035, 0, 0, 0, 0.035, 0, 0, 0, 0.035, 0, 0, 0)
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2023-08-19 02:19:56 -06:00
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script = ExtResource("2_xo27e")
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[node name="Skeleton3D" parent="Armature" index="0"]
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2023-08-19 11:06:05 -06:00
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bones/1/position = Vector3(0, 0.408076, 0)
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bones/2/rotation = Quaternion(-0.0627444, 0.00212883, -0.213248, 0.974979)
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bones/3/rotation = Quaternion(0.100834, -0.698956, 0.0125015, 0.707911)
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bones/7/rotation = Quaternion(-0.275892, 2.28845e-09, 2.79242e-09, 0.961189)
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bones/8/rotation = Quaternion(0.131738, -8.57356e-10, -5.26868e-10, 0.991285)
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bones/10/rotation = Quaternion(0.275768, -5.73458e-08, -4.54648e-08, 0.961224)
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bones/11/rotation = Quaternion(-0.131755, 8.86793e-08, 4.46748e-08, 0.991282)
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2023-08-19 02:19:56 -06:00
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[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
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tree_root = SubResource("AnimationNodeStateMachine_prt7l")
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anim_player = NodePath("../AnimationPlayer")
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active = true
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