SlimeoosOdyssey/godot/Level/World/DayNightEnvironment.tscn

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2023-08-20 13:31:48 -06:00
[gd_scene load_steps=7 format=3 uid="uid://6ycop5t3nra5"]
[ext_resource type="Texture2D" uid="uid://6k4ialfiwfxe" path="res://Textures/blueskygradient.jpg" id="1_l2fuq"]
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_jvebd"]
turbidity = 50.0
sun_disk_scale = 0.5
ground_color = Color(0, 0, 0, 1)
night_sky = ExtResource("1_l2fuq")
[sub_resource type="Sky" id="Sky_ummxe"]
sky_material = SubResource("PhysicalSkyMaterial_jvebd")
[sub_resource type="Environment" id="Environment_d42bf"]
background_mode = 2
background_energy_multiplier = 0.5
sky = SubResource("Sky_ummxe")
[sub_resource type="Animation" id="Animation_l6y5u"]
resource_name = "DayNightCycle"
length = 10.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("DirectionalLight3D:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 10),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(6.28319, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2t5g8"]
_data = {
"DayNightCycle": SubResource("Animation_l6y5u")
}
[node name="DayNightEnvironment" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_d42bf")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "DayNightCycle"
libraries = {
"": SubResource("AnimationLibrary_2t5g8")
}