SlimeoosOdyssey/godot/Textures/grass.tres

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://b88xmds4mx7rd"]
[ext_resource type="Texture2D" uid="uid://cvnigqwcb01dj" path="res://Textures/grass1.png" id="1_40rrr"]
[ext_resource type="Texture2D" uid="uid://d0pddcjy8uhp" path="res://Textures/leaves3.png" id="1_r1qrb"]
[resource]
diffuse_mode = 3
specular_mode = 1
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albedo_color = Color(0.423529, 0.619608, 0.145098, 1)
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albedo_texture = ExtResource("1_40rrr")
normal_texture = ExtResource("1_r1qrb")
uv1_scale = Vector3(75, 75, 75)
uv1_triplanar_sharpness = 0.00995752