SlimeoosOdyssey/godot/UI/PauseMenu.gd

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707 B
GDScript3
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extends Control
@onready var resume_button = $CenterContainer/HBoxContainer/ResumeButton
@onready var quit_button = $CenterContainer/HBoxContainer/QuitButton
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func _input(event):
if Input.is_action_just_pressed("Pause"):
toggle()
func toggle():
if self.visible:
unpause()
else:
pause()
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func unpause():
self.hide()
get_tree().paused = false
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func pause():
self.show()
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resume_button.grab_focus()
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get_tree().paused = true
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func quit():
get_tree().quit()
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func _on_kill_pressed():
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Global.cheating = true
toggle()
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func _on_restart_pressed():
toggle()
get_tree().reload_current_scene()