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10 Commits

Author SHA1 Message Date
Spencer Killen 4f01afff2f
a 2023-08-19 11:32:30 -06:00
Spencer Killen cc12e8fc12
Merge remote-tracking branch 'origin/Player' 2023-08-19 11:32:26 -06:00
ncusimano aa25e5c772 Updates 2023-08-19 11:17:09 -06:00
ncusimano 5ca8491046 Update! 2023-08-19 11:08:45 -06:00
ncusimano c96e96a9e9 Villager Actions
Not yet complete
2023-08-19 11:04:45 -06:00
ncusimano 2da89d6d9c Merge branch 'master' into Player 2023-08-18 23:19:55 -06:00
ncusimano 9a4f3e5b1a Merge branch 'master' into Player 2023-08-18 23:16:18 -06:00
ncusimano 0d0f255827 Working Camera
Camera Works!
2023-08-18 23:15:14 -06:00
ncusimano 5b8fb7b298 Camera Implementation
Very Basic
2023-08-18 21:27:39 -06:00
ncusimano 7644862ffa Added a Default Player Scene 2023-08-18 20:59:38 -06:00
23 changed files with 492 additions and 12 deletions

33
godot/CameraTest.tscn Normal file
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@ -0,0 +1,33 @@
[gd_scene load_steps=6 format=3 uid="uid://dd64j7xcfl6io"]
[ext_resource type="PackedScene" uid="uid://csqyxbjumla33" path="res://player.tscn" id="1_jbc4n"]
[ext_resource type="PackedScene" uid="uid://cnnsy8h0dq5y1" path="res://villager.tscn" id="2_i3gws"]
[ext_resource type="PackedScene" uid="uid://rn1bmw0lf1lr" path="res://cultist.tscn" id="3_renxb"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_62oje"]
radius = 80.229
[sub_resource type="CylinderMesh" id="CylinderMesh_c2b6h"]
top_radius = 80.23
[node name="Node3D" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_jbc4n")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0)
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource("CylinderShape3D_62oje")
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D/CollisionShape3D"]
mesh = SubResource("CylinderMesh_c2b6h")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -0.523317, 0.852138, 0, -0.852138, -0.523317, 0, 10.6239, 0)
[node name="Node3D" parent="." instance=ExtResource("2_i3gws")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -22, 3, 43)
[node name="Node3D2" parent="." instance=ExtResource("3_renxb")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29, 4, 33)

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@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://3d51hjh2st8a"]
[gd_scene load_steps=3 format=3 uid="uid://3d51hjh2st8a"]
[ext_resource type="PackedScene" uid="uid://d3ccrfjpg4hbv" path="res://Models/palm_curved.tscn" id="3_bth2b"]
[ext_resource type="PackedScene" path="res://Models/palm_default.tscn" id="4_2cnue"]
@ -6,18 +6,15 @@
[ext_resource type="PackedScene" uid="uid://difi2tur2j4dg" path="res://Models/island.tscn" id="4_lq6cy"]
[ext_resource type="PackedScene" path="res://Models/palm_young.tscn" id="5_prlw2"]
[node name="Node3D" type="Node3D"]
[node name="Node3D2" type="Node3D"]
[node name="island" parent="." instance=ExtResource("4_lq6cy")]
[node name="island" type="Node3D" parent="."]
[node name="ocean" parent="." instance=ExtResource("4_dey2i")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.867198, 0)
[node name="PalmBaby" parent="." instance=ExtResource("2_xgklm")]
transform = Transform3D(0.354782, 0, 0, 0, 0.354782, 0, 0, 0, 0.354782, 0.210514, 1.44177, -0.290407)
[node name="PalmCurved" parent="." instance=ExtResource("3_bth2b")]
transform = Transform3D(0.0166766, 0, 0, 0, 0.0166766, 0, 0, 0, 0.0166766, 2.60201, 1.38633, -0.419671)
[node name="PalmDefalt" parent="." instance=ExtResource("3_cgw64")]
transform = Transform3D(0.771343, 0, 0, 0, 0.771343, 0, 0, 0, 0.771343, 0.310153, 1.61852, 0.365102)
[node name="PalmDefault" parent="." instance=ExtResource("4_2cnue")]
transform = Transform3D(0.0285645, 0, 0, 0, 0.0285645, 0, 0, 0, 0.0285645, 1.58539, 1.19143, 0.741446)
[node name="PalmYoung" parent="." instance=ExtResource("5_prlw2")]
transform = Transform3D(0.0328739, 0, 0, 0, 0.0328739, 0, 0, 0, 0.0328739, 0.0679206, 1.38939, 0.60797)
[node name="ocean" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.904215, 0)

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@ -0,0 +1,32 @@
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skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
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gltf/embedded_image_handling=1

50
godot/Player.gd Normal file
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@ -0,0 +1,50 @@
extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
@export var horiz_sens = 0.25
@export var vert_sens = 0.25
var playerCam
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
func _ready():
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
playerCam = get_node("CameraMount") as Node3D
func _process(delta):
# Brings your mouse out of the window if you press escape. Add pause screen function here?
if Input.is_action_pressed("ui_cancel"):
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
func _input(event):
# Handle the rotation of the camera using mouse movement.
if event is InputEventMouseMotion:
rotate_y(deg_to_rad(-event.relative.x * horiz_sens))
playerCam.rotate_x(deg_to_rad(-event.relative.y * vert_sens))
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y -= gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()

55
godot/Villager.gd Normal file
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@ -0,0 +1,55 @@
extends Node3D
var rng = RandomNumberGenerator.new()
var spin_amount = 0
var spinning = false
var wait_time = 0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var task = "idle"
match task:
"idle":
task = rng.randi_range(0, 100)
if task <= 33:
task = "walk"
elif task > 33 and task <= 50:
task = "spin"
elif task > 50:
task = "wait"
"walk":
pass
"spin":
if !spinning:
var spin_amount = rng.randi_range(-360, 360)
spinning = true
if spin_amount > 0:
rotate_y(5)
spin_amount -= 5
elif spin_amount < 0:
rotate_y(-5)
spin_amount += 5
else:
task = "idle"
spinning = false
"wait":
# Idle Animation goes here!
wait_time += 1
if wait_time == 100:
task = "idle"
wait_time = 0

21
godot/cultist.tscn Normal file
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@ -0,0 +1,21 @@
[gd_scene load_steps=5 format=3 uid="uid://rn1bmw0lf1lr"]
[ext_resource type="Texture2D" uid="uid://df0xror4t3gbc" path="res://Default Purple.png" id="1_x8j7f"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_y0hcm"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vxnad"]
albedo_texture = ExtResource("1_x8j7f")
[sub_resource type="CapsuleMesh" id="CapsuleMesh_17ljq"]
material = SubResource("StandardMaterial3D_vxnad")
[node name="Node3D" type="Node3D"]
[node name="RigidBody3D" type="RigidBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
shape = SubResource("CapsuleShape3D_y0hcm")
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D/CollisionShape3D"]
mesh = SubResource("CapsuleMesh_17ljq")

28
godot/player.tscn Normal file
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@ -0,0 +1,28 @@
[gd_scene load_steps=6 format=3 uid="uid://csqyxbjumla33"]
[ext_resource type="Script" path="res://Player.gd" id="1_7gpdp"]
[ext_resource type="Texture2D" uid="uid://vw0x1higed4d" path="res://Default Orange.png" id="2_s5i4o"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kb4ms"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_1e11l"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_npbs0"]
albedo_texture = ExtResource("2_s5i4o")
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_7gpdp")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_kb4ms")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_1e11l")
surface_material_override/0 = SubResource("StandardMaterial3D_npbs0")
[node name="CameraMount" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
[node name="PlayerCam" type="Camera3D" parent="CameraMount"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4)
fov = 105.5

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@ -11,6 +11,7 @@ config_version=5
[application]
config/name="abgj23"
run/main_scene="res://cameraTest.tscn"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.svg"
@ -22,6 +23,44 @@ window/size/mode=3
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="abgj23"
[filesystem]
import/fbx/enabled=false
[input]
ui_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}

View File

@ -11,3 +11,6 @@ func _on_idle_pressed():
func _on_walk_pressed():
$grape_man.walk()
func _on_hold_pressed():
$grape_man.hold()

18
godot/villager.tscn Normal file
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@ -0,0 +1,18 @@
[gd_scene load_steps=4 format=3 uid="uid://cnnsy8h0dq5y1"]
[ext_resource type="Script" path="res://Villager.gd" id="1_ardgw"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_s4x8n"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_b3srs"]
[node name="Node3D" type="Node3D"]
script = ExtResource("1_ardgw")
[node name="RigidBody3D" type="RigidBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
shape = SubResource("CapsuleShape3D_s4x8n")
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D/CollisionShape3D"]
mesh = SubResource("CapsuleMesh_b3srs")